Beret is a 2D puzzle-platformer game about a scientist, astonishingly named Beret, who has gained telekinetic abilities through his research at the Evil Corporation. He decides that the Evil Corporation is a tad too evil for his liking, and begins his solitary quest to overthrow the corporation and punish the evil deeds of his employers. Beret has 21 puzzle-filled levels, 120 collectable Medallions, over 20 hours of gameplay, and an unlockable level editor.

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Chaosity (Games : Beret : Forum : Player Levels : Chaosity) Locked
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Jan 5 2012 Anchor

Chaosity

coming soon: Some improvements to the level:

- Adjusted the rooms so that the 1st room is a portal to each room for easy access
- 1st puzzle room: changed a previously unfinished challenge to something else
- 2nd puzzle room: lowered top-left orange medallion piece to reduce chaosity and to encourage intended solution (which may still be quite difficult to realize)
- 4th puzzle room: barricaded the blue medallion fragments with beret only walls to enforce the intended challenge; adjusted the challenge to the upper portion of the room to be more chaotic
- 6th puzzle room: added elements to enforce visiting an area

Edited by: mizerydearia

Jan 5 2012 Anchor

Welp, here's my feedback on Chaosity (even though I can tell you didn't intend great reviews when you were making it XD).

Tedious, tedious tedious... three words (AHAHAA look at how great my pun-making skills are, oh man that's so hilarious) that I'm sure you've heard just about 8,000,000 times about your level. The only things I can really say caught my eye were the uses of the fake blocks and the designs you made with the spikey ball dudes. I honestly had some fun killing the fake blocks to be perfectly honest. I also admire some of the designs you make with the spikey ball dudes. The room with all the red aura things was... difficultly and awkwardly interesting. There wasn't really much else in the level that I thought was worth noting, unless I forgot something, which wouldn't be all that surprising. :P

You know what, I would really, really, REALLY love to see you actually try your hardest to make a really good Beret level and to make it fair and balanced as far as difficulty. I really honestly think that my mind would be blown if I played a level where you really legitimately try your hardest at designing at and keeping it at decent difficulty (no offence).

I know I probably could have told you all this on the IRC channel, but eh, whatever. Heh.

So there's my two cents. XD

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