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One of our current games under development is Battlegrounds' It is a FPS that is based around technology today' Its mainly an online game, although it will have a small campaign mode as well' At the moment it is currently in the engine development stage' A demo will be released soon, showing most of what the engine can do' Out team is made up of four people' Sam S - Programmer, Moddeller, Design, Co-leader Lewis F - 2D Artist, Concept, Music Team, Co-leader Josh L - Music Team, Design, Concept Matt S - Design, Concept, Research (makes sure everything that want to be is true to life)'

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Description

Just shows the FPS of the game at this stage
(please note that the capped speed is 120 and the
engine cant go any faster then that. The engines
capped speed now is 45 fps.