Hello guys, I made this tutorial for one of you if you want to do a drive similar to that of BF3.
WARNING
BACKUP THE HELICOPTER TWEAK BEFORE SETTING IT UP, I AM NOT RESPONSIBLE FOR DAMAGES!!!
- First, you must look for a helicopter for which you want to modify the driving. In my case I will choose ''AHE_HAVOC'' (Located in Objects Server, mods/bf2/objects_server.zip/vehicles/air).
- After finding the .TWEAK, enter with notepad, and in the search engine look for the code ''Rotor_idle'', below there are some codes, replace them with:
ObjectTemplate.setMinRotation 0/0/-20
ObjectTemplate.setMaxRotation 0/0/800
ObjectTemplate.setMaxSpeed 0/0/14
ObjectTemplate.setAcceleration 0/0/100
ObjectTemplate.setInputToRoll PIThrottle
ObjectTemplate.setAutomaticReset 1
ObjectTemplate.setEngineType c_ETHelicopter
ObjectTemplate.setTorque 410
ObjectTemplate.setDifferential 405
ObjectTemplate.setGearUp 0.99
ObjectTemplate.setGearDown 0.01
ObjectTemplate.setGearChangeTime 0.1
ObjectTemplate.noPropellerEffectAtSpeed 1
ObjectTemplate.noPropellerEffectAtSpeed 1
ObjectTemplate.horizontalSpeedMagnifier 1.8
ObjectTemplate.horizontalDampAngle 7.0
ObjectTemplate.horizontalDampAngleFactor 0.00001
ObjectTemplate.defaultAngleOfAttack 2
ObjectTemplate.maxAngleOfAttack 12
ObjectTemplate.attackSpeed 5
ObjectTemplate.decreaseAngleToZeroVerticalVel 0.9
ObjectTemplate.dampHorizontalVel 10
ObjectTemplate.dampHorizontalVelFactor -0.8
ObjectTemplate.canReverse 0
ObjectTemplate.audio.transformationRelativeRoot 1
- Remember to save the .tweak file, and test if it works
I hope it worked for you, if there is any problem, please comment ;)
what objecttemplate is used to determine if the rotor is ready for takeoff?
Idk, maybe I'll update the tutorial