Battlefield 2 invades the high-tech frontlines of modern warfare. The game brings the intensity and excitement of Battlefield 1942 into the modern era with enhanced team play and the latest, most technologically advanced vehicles and weapons systems available to man.
nice,thanks
Whoa big bird! Does it bomb nicely or does it have that issue that big aircrafts in bf2 have?e.g when gets ready to bomb the enemy it smashes to the ground.
EDIT: ^ all this is regarding bombs that are dropped, not cruise guided missiles.
No there is autopilot that circling like uav,player only fire missiles.
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sorry for bad english.
EDIT:There is no bombs.Only missiles.
I see, so it is like Battlefield 4. That explains it :D The moment i see the object i thought it was to ride, all i saw was a shark XD - S26.postimg.org
It hurts that the vehicle blocks the rebirths on the map near the recoupment type uav of xh6 must be located in a remote area and make the life of the longer missiles crerÃa yo, sorry my english I speak spanish
ERROR:
TemplatePlugin 'AUAVPhysical' already exist
current
confile:Objects/weapons/stationary/xianh6_base/ai/objects.ai
Please help. What did i do wrong?
Try to replace objects.ai with this
Mediafire.com
Well that solved the issue of the error message however now i can't enter any vehicle without an AI error and spawning as infantry crashes the game.
where you installing addon in mod or vanilla bf
In the China Power Mod
Ok i fixed the issue it was a tank that went stupid. I can load a map but which file am i putting in gameplayobjects? The one from Air or stationary? Also am i replacing the UAV station or an airplane or neither?
just put xianh6_base in gameplayobjects.
like this :
rem [ObjectSpawnerTemplate: 64_CH_OS_Airfield_CH_US_Fighter_0]
ObjectTemplate.create ObjectSpawner 64_CH_OS_Airfield_CH_US_Fighter_0
ObjectTemplate.activeSafe ObjectSpawner 64_CH_OS_Airfield_CH_US_Fighter_0
ObjectTemplate.modifiedByUser "Stefax"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 xianh6_base
ObjectTemplate.maxNrOfObjectSpawned 1
ObjectTemplate.minSpawnDelay 9
ObjectTemplate.maxSpawnDelay 18
It's all working eazy peazy. Thanks for your help.
what can be the problem to others the same thing happens? ...I press the "e" key the letter that I have by default to get on the vehicles and enter stationary weapons but I can not enter the xianh6_base to be in the Xian H-6 Bomber and use the tomahawk .... testing: Youtu.be
Get in back part of trailer.
do you think I did not try if I did it and no result ... I'll wait to see if someone does not have problems or has the same problems you could check if the files are ok and because the xianh6_base is not divided into a .con file and another .tweak file will still try the content in base bf2 and not in a mod to see if I have no problem in bf2 vanilla
I tested it in vanilla again and it's work perfectly.
I don't know what is the problem. :(
if i work in vanilla what files do i need from it to work in a mod
I don't know every mod is different.
why i always has some ai error when i entered the truck. can you help me?
where you installing addon in mod or vanilla bf?
vanilla. but i executed the objects on my mod
This objects?
Mediafire.com
This is fix for
TemplatePlugin 'AUAVPhysical' already exist
if you don't get this error don't replace original objects.ai
thx mate. its work really well now.
Can you make b52 or b1-b or b2 version of this?
B-1 Lancer Comming soon.
Sweet!!!
B-1 Lancer is out.
Moddb.com
I am already well sometimes I can not enter directly from behind but if jumping and giving it to enter hurts that blocks the rebirth points on the map not for lso bots but for humans until it blocks the respawn point on the truck the same or solve alejandolo on the map then I will give more life to the missile in its trajectory here a new video Youtu.be
Can we Shot it down? :O
No only way to destroy it is to destroy truck on the ground.
P.S. Sorry for my bad english.
Do you know the fix about spawn point cant select because its red?