Battlefield 2 invades the high-tech frontlines of modern warfare. The game brings the intensity and excitement of Battlefield 1942 into the modern era with enhanced team play and the latest, most technologically advanced vehicles and weapons systems available to man.
Custom sound for MD500. Video preview under Description. Tweak files included.
I really like your new sound effects cause it's the most misunderstood sounds in most games cause even helo's like the AH6, UH60, AH64 in bf2, etc. with four or five rotor blades sounds like an old two bladed hueys and this addon really fix it. But one question: does it change the flight dynamics of helo's with this sound? I know there's been changes you make to the startup duration of helicopters before it can fly in order to sync the sound, but does it make the helo fly like in PRbf2 or is it the same physics as default. I really like to know cause this sounds is really worth it to put in my personal mod and I don't have enough time to test it yet Im so busy working with different add ons to fix bugs and errors. Thanks in advance.
Thanks BeejaySP!
I agree totaly about games and helicopter sounds. If the chopper have two or five blades it will sounds very different.
This is the setting that can give you a more realistic startup time than vanilla: ObjectTemplate.addTemplate S_MW3_AH6_MainEngine_RotationRpm
ObjectTemplate.addTemplate S_MW3_AH6_MainEngine_Idle
ObjectTemplate.addTemplate S_MW3_AH6_MainEngine_Rpm1
ObjectTemplate.addTemplate S_MW3_AH6_MainEngine_Rpm2
ObjectTemplate.addTemplate S_MW3_AH6_MainEngine_Load
rem -------------------------------------
ObjectTemplate.setMaxRotation 0/0/345
The higher the number is (345) the longer it takes for the blades to spin up to full speeed. The drawback is that you have to wait the little extra before pulling the collective stick or the helicopter will be unstable and probably roll over during take-off. Unless you are way over 600 I have not seen the flight qualities decrease much. Maybe a little slower on the climb at the start. The torque and differential can compensate most of that. As you probably know, the ObjectTemplate.horizontalSpeedMagnifier value is the max fligh speed. My settings are not like the PR-mod. Just the startup time can look similar.
Thanks for the info and quick reply.
DICE is the Credit ,not me
They are all vBF2 sounds
I included the tweak file for the she_littlebird and flew your MW3_500 in the clip.
nice one