Battlefield 2 invades the high-tech frontlines of modern warfare. The game brings the intensity and excitement of Battlefield 1942 into the modern era with enhanced team play and the latest, most technologically advanced vehicles and weapons systems available to man.
Custom sounds for BF2 ahe_ah1z. This Model has Sidewinders and OK sounds. I tweak my helicopters to have a little longer startup time for a little better realism.The model is more maneuverable compared to Vanilla but still fun to fly. Please read readme.txt. You have to edit a few path for the sound to the M197 and AIM-9M Sidewinder.
Heli from PR?
TKover, No. I would not upload a PR model. I played their mod about 12 years ago. I liked it but as time went they made the game to hard to play so I tried to learn to tweak models, effects etc myself.
I have moved the Pilot's cockpit camera back a little. Added on Sidewinder. PR guys would have made been able to make a better HUD and better zoom function for the gun than this model.
I usually tweaks models, make new sounds, and adjust characteristic on the model etc.
Golden3. I mentioned earlier when I released the AH64 that I agree but I cannot dig that far for all weapons. I am pretty sure you don't hear the jingle when you sit in the Gunners seat with a pilot flying. I may have to make teasers from SP instead of MP.
When the chopper is parked with the motor off you will hear the empty shells hit the ground. I am sorry for that but I am sure you guys have your own sounds for weapons like the 20,30mm gatling or chain guns.
Dukern Hey man great work. I just fixed it i guess haha by copying gui of f35 b by the way how could i lessen the damage of the hydra rockets ? i actually copied the entire .tweak file from your addon hehe how do i lessen the damage of the hydra rockets. Thanks buddy hope you reply soon.
Hello AgentKovic. A am glad you liked the Chopper. Did you like the maneuverability and speed? You change the damage for the hydra in the hydra70.tweak file. You find that file under Objects_server.zip\weapons\Armaments\Missiles\Hydra70\Hydra70.tweak
Here is my Settings:
rem *** Generated with Bf2Editor.exe [created: 2005/1/10 8:53]
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 16
ObjectTemplate.activeSafe GenericProjectile hydra_70
ObjectTemplate.creator DSU-3:dsu
ObjectTemplate.modifiedByUser dsu
ObjectTemplate.saveInSeparateFile 1
ObjectTemplate.createNotInGrid 1
rem ---BeginComp:DefaultCollisionComp ---
ObjectTemplate.createComponent DefaultCollisionComp
ObjectTemplate.collision.hasCollisionEffect 1
rem ---EndComp ---
rem ---BeginComp:DefaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
ObjectTemplate.detonation.explosionMaterial 56
ObjectTemplate.detonation.explosionRadius 20
ObjectTemplate.detonation.explosionForce 25
ObjectTemplate.detonation.explosionDamage 200
ObjectTemplate.detonation.endEffectTemplate e_exp_hydra
hey man any possibilities for you to upload Helicopter HUD like in bf4 ? or the one in bf2 armored shield ? THanks in advance.
Wow this is totaly amazing but can you also make for bf3 ah1z
I have been using the same sounds for BF3 AH1z as for ahe_ah1z. Just checked that. I was not able to tweak the Bf3 good enough to fly it. It sometimes jumps on the ground when parked. Maybe it has something to do with the collisionmeshes? A project for the fall to see if I can find out what the problem is.
Could you make one of the weapon sounds of f 18, mig29 and su34?
Hey bro how to move pilote cockpit camera back pls 🙏🙏🙏
Sorry Hoo12. Better later than never. Usually the lover the number is the further the camera is in the cokpit.
Example: ObjectTemplate.addTemplate ahe_ah1z_Camera_pilot
ObjectTemplate.setPosition 0/0.814806/1.81279
ObjectTemplate.setRotation 0/4/0 (rotation of the head of the pilot up /down.
The first 0 is the X axis seen from the back of the vehicle.Zero is the middle of the vehicle. If this is 0.5 it will be to the right (starboard). Is it a negative number like -0.5 it will be to the left.(aport)
The 0.814806 is the Y axis and will rise or lower the camera.
The 1.81279 is the Z axis. In my ahe_ah1z tweak file it stay at this number. Originally in the vanilla the number is: 2.22
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