Battlefield 2 invades the high-tech frontlines of modern warfare. The game brings the intensity and excitement of Battlefield 1942 into the modern era with enhanced team play and the latest, most technologically advanced vehicles and weapons systems available to man.
An amphibian vehicle from BattleField4 Speed between fav and apc(on land or in water)
nice man,
thanks for adding the proper sound and make it usable for water and land.
Cool
Nice! this was actually a cut vehicle from BF2
there was an LCAC. But I managed to restore it
13:24
Youtu.be
The one that ESKoz posted was the version that was cut from BF2. Vehicle transport hovercraft.
I would like check it out if it was official content ,or they are the same model as in BF3/BF4?
this model is from bf2, it was added to bf3
"Apply AI settings before use
RibBoat is not recommended for this vehicle
Bot will abandon it when he touches land in that case"
Hmmm.. 🤔 APC AI might be best since they can go on both water and land.
This in an un-armed vehicle ,btr/lav's ai will cause CTD
and they dont have the same waypoint
I see. I have little experience modding with vehicles, thank you.
Now that I have opened the file I see you have included a custom AI for this already? Thank you.
rem :This Object.ai will Avoid CTD .. im also a newbie... but it works, at least not CTD
aiTemplatePlugIn.create Mobile HoverPodMobile
aiTemplatePlugIn.setPathfindingMap Vehicle
aiTemplatePlugIn.maxSpeed 30
aiTemplatePlugIn.turnRadius 10
aiTemplatePlugIn.coverSearchRadius 50
aiTemplatePlugIn.create Physical HoverPodPhysical
aiTemplatePlugIn.setStrType LightArmour
aiTemplatePlugIn.create Unit HoverPodUnit
AiTemplatePlugIn.SetStrategicStrength 0 8
AiTemplatePlugIn.SetStrategicStrength 1 6
aiTemplatePlugIn.equipmentTypeName ArmedCar
aiTemplatePlugIn.setHasExposedSoldier 1
aiTemplatePlugIn.create ControlInfo HoverPodCtrl
aiTemplatePlugIn.driveTurnControl PIYaw
aiTemplatePlugIn.driveThrottleControl PIThrottle
aiTemplatePlugIn.aimHorizontalControl PIMouseLookX
aiTemplatePlugIn.aimVerticalControl PIMouseLookY
aiTemplatePlugIn.lookHorizontalControl PIMouseLookX
aiTemplatePlugIn.lookVerticalControl PIMouseLookY
aiTemplatePlugIn.throttleSensitivity -1
aiTemplatePlugIn.pitchSensitivity 0.21817
aiTemplatePlugIn.rollSensitivity -0.21817
aiTemplatePlugIn.yawSensitivity -2.5
aiTemplatePlugIn.lookVerticalSensitivity 0.21817
aiTemplatePlugIn.lookHorizontalSensitivity -0.21817
aiTemplatePlugIn.proportionalConstant -7
aiTemplatePlugIn.derivativeConstant -1
aiTemplatePlugIn.throttleLookAhead 1
aiTemplatePlugIn.pitchLookAhead 1
aiTemplatePlugIn.rollLookAhead 1
aiTemplatePlugIn.yawLookAhead 1
aiTemplatePlugIn.lookVerticalLookAhead 1
aiTemplatePlugIn.lookHorizontalLookAhead 1
aiTemplatePlugIn.throttleScale 1
rem *** Angle in radians ***
aiTemplatePlugIn.pitchScale 1
aiTemplatePlugIn.rollScale 1
aiTemplatePlugIn.yawScale 0.0020
aiTemplatePlugIn.lookVerticalScale 1
aiTemplatePlugIn.lookHorizontalScale 1
aiTemplatePlugIn.setCameraRelativeMinRotationDeg -35/-15/0
aiTemplatePlugIn.setCameraRelativeMaxRotationDeg 35/15/0
rem *** AITemplate ***
aiTemplate.create HoverPodAI
aiTemplate.addType ITBiological
aiTemplate.addType ITNaval
aiTemplate.addType ITMobile
aiTemplate.addType ITHasWreck
aiTemplate.degeneration 10
aiTemplate.allowedTimeDiff 2
aiTemplate.basicTemp 20
aiTemplate.commonKnowledge 0
aiTemplate.addPlugIn HoverPodMobile
aiTemplate.addPlugIn HoverPodPhysical
aiTemplate.addPlugIn HoverPodCtrl
aiTemplate.addPlugIn HoverPodUnit
Thanks 4 the Vehicle Doragonkong
This one will CTD ,maybe in 5 minutes ,maybe half hour,and bot will landing on apc'waypoint ,not boat'waypoint
Would adding a weapon, like a MG on the backseat above the driver, fix the crashing with AI?
Hate to change the vehicle, but if it fixes it might be necessary. :\
then the ai will not crash.
even you can give it a carhorn with aiTemplate Knife
I'm currently use this for UNarmed amphibious.. Not CTD at all I use in AIX and Xpack for Hours ... not Problem at all ... so this is an option ... I use this Ai... half Year not Crash at all From this AI... NOt perfect but I WOrks on my end ... Even Bots Drive The Vehicle
Whipala So you're saying You currently use the AI that is included with this vehicle download? No crashes?
NO, the one Posted Above in This thread , I use on AIX and in Modded Xpack .. no CTD ... so here is an option to the Doragonkong's AI ... more Options for everyone
:
aiTemplatePlugIn.create Mobile HoverPodMobile
aiTemplatePlugIn.setPathfindingMap Vehicle
aiTemplatePlugIn.maxSpeed 30
aiTemplatePlugIn.turnRadius 10
aiTemplatePlugIn.coverSearchRadius 50
aiTemplatePlugIn.create Physical HoverPodPhysical
aiTemplatePlugIn.setStrType LightArmour
aiTemplatePlugIn.create Unit HoverPodUnit
AiTemplatePlugIn.SetStrategicStrength 0 8
AiTemplatePlugIn.SetStrategicStrength 1 6
aiTemplatePlugIn.equipmentTypeName ArmedCar
aiTemplatePlugIn.setHasExposedSoldier 1
aiTemplatePlugIn.create ControlInfo HoverPodCtrl
aiTemplatePlugIn.driveTurnControl PIYaw
aiTemplatePlugIn.driveThrottleControl PIThrottle
aiTemplatePlugIn.aimHorizontalControl PIMouseLookX
aiTemplatePlugIn.aimVerticalControl PIMouseLookY
aiTemplatePlugIn.lookHorizontalControl PIMouseLookX
aiTemplatePlugIn.lookVerticalControl PIMouseLookY
aiTemplatePlugIn.throttleSensitivity -1
aiTemplatePlugIn.pitchSensitivity 0.21817
aiTemplatePlugIn.rollSensitivity -0.21817
aiTemplatePlugIn.yawSensitivity -2.5
aiTemplatePlugIn.lookVerticalSensitivity 0.21817
aiTemplatePlugIn.lookHorizontalSensitivity -0.21817
aiTemplatePlugIn.proportionalConstant -7
aiTemplatePlugIn.derivativeConstant -1
aiTemplatePlugIn.throttleLookAhead 1
aiTemplatePlugIn.pitchLookAhead 1
aiTemplatePlugIn.rollLookAhead 1
aiTemplatePlugIn.yawLookAhead 1
aiTemplatePlugIn.lookVerticalLookAhead 1
aiTemplatePlugIn.lookHorizontalLookAhead 1
aiTemplatePlugIn.throttleScale 1
rem *** Angle in radians ***
aiTemplatePlugIn.pitchScale 1
aiTemplatePlugIn.rollScale 1
aiTemplatePlugIn.yawScale 0.0020
aiTemplatePlugIn.lookVerticalScale 1
aiTemplatePlugIn.lookHorizontalScale 1
aiTemplatePlugIn.setCameraRelativeMinRotationDeg -35/-15/0
aiTemplatePlugIn.setCameraRelativeMaxRotationDeg 35/15/0
rem *** AITemplate ***
aiTemplate.create HoverPodAI
aiTemplate.addType ITBiological
aiTemplate.addType ITNaval
aiTemplate.addType ITMobile
aiTemplate.addType ITHasWreck
aiTemplate.degeneration 10
aiTemplate.allowedTimeDiff 2
aiTemplate.basicTemp 20
aiTemplate.commonKnowledge 0
aiTemplate.addPlugIn HoverPodMobile
aiTemplate.addPlugIn HoverPodPhysical
aiTemplate.addPlugIn HoverPodCtrl
aiTemplate.addPlugIn HoverPodUnit
the bot has spot an anemy on his way,the aibehaviors says:"fire" ,then the bot respond the system:"what? I dont have a weapon".anyway he is just a bot ,now he is firing ,boom ,the ai system dead
It should be like you say, by the Type .. but in Practice I have no issue at all I have 3 unarmed amphibious... not a single Crash from this AI.
Run Even in a Heavily Modded Levels With Multiple Targets Around
Edit: Nevermind, I found it.