Battlefield 2 invades the high-tech frontlines of modern warfare. The game brings the intensity and excitement of Battlefield 1942 into the modern era with enhanced team play and the latest, most technologically advanced vehicles and weapons systems available to man.

Description

An amphibian vehicle from BattleField4 Speed between fav and apc(on land or in water)

Preview
HoverCraft
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BF2all
BF2all - - 1,145 comments

nice man,
thanks for adding the proper sound and make it usable for water and land.
Cool

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X-Ray.
X-Ray. - - 980 comments

Nice! this was actually a cut vehicle from BF2

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ESKoz
ESKoz - - 253 comments

there was an LCAC. But I managed to restore it
13:24
Youtu.be

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MasterChiefRulZ
MasterChiefRulZ - - 1,444 comments

The one that ESKoz posted was the version that was cut from BF2. Vehicle transport hovercraft.

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DoragonKong Author
DoragonKong - - 64 comments

I would like check it out if it was official content ,or they are the same model as in BF3/BF4?

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ESKoz
ESKoz - - 253 comments

this model is from bf2, it was added to bf3

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MasterChiefRulZ
MasterChiefRulZ - - 1,444 comments

"Apply AI settings before use

RibBoat is not recommended for this vehicle

Bot will abandon it when he touches land in that case"

Hmmm.. 🤔 APC AI might be best since they can go on both water and land.

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DoragonKong Author
DoragonKong - - 64 comments

This in an un-armed vehicle ,btr/lav's ai will cause CTD
and they dont have the same waypoint

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MasterChiefRulZ
MasterChiefRulZ - - 1,444 comments

I see. I have little experience modding with vehicles, thank you.

Now that I have opened the file I see you have included a custom AI for this already? Thank you.

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Whipala
Whipala - - 27 comments

rem :This Object.ai will Avoid CTD .. im also a newbie... but it works, at least not CTD

aiTemplatePlugIn.create Mobile HoverPodMobile
aiTemplatePlugIn.setPathfindingMap Vehicle

aiTemplatePlugIn.maxSpeed 30
aiTemplatePlugIn.turnRadius 10
aiTemplatePlugIn.coverSearchRadius 50

aiTemplatePlugIn.create Physical HoverPodPhysical
aiTemplatePlugIn.setStrType LightArmour

aiTemplatePlugIn.create Unit HoverPodUnit
AiTemplatePlugIn.SetStrategicStrength 0 8
AiTemplatePlugIn.SetStrategicStrength 1 6
aiTemplatePlugIn.equipmentTypeName ArmedCar
aiTemplatePlugIn.setHasExposedSoldier 1

aiTemplatePlugIn.create ControlInfo HoverPodCtrl
aiTemplatePlugIn.driveTurnControl PIYaw
aiTemplatePlugIn.driveThrottleControl PIThrottle
aiTemplatePlugIn.aimHorizontalControl PIMouseLookX
aiTemplatePlugIn.aimVerticalControl PIMouseLookY
aiTemplatePlugIn.lookHorizontalControl PIMouseLookX
aiTemplatePlugIn.lookVerticalControl PIMouseLookY
aiTemplatePlugIn.throttleSensitivity -1
aiTemplatePlugIn.pitchSensitivity 0.21817
aiTemplatePlugIn.rollSensitivity -0.21817
aiTemplatePlugIn.yawSensitivity -2.5
aiTemplatePlugIn.lookVerticalSensitivity 0.21817
aiTemplatePlugIn.lookHorizontalSensitivity -0.21817
aiTemplatePlugIn.proportionalConstant -7
aiTemplatePlugIn.derivativeConstant -1
aiTemplatePlugIn.throttleLookAhead 1
aiTemplatePlugIn.pitchLookAhead 1
aiTemplatePlugIn.rollLookAhead 1
aiTemplatePlugIn.yawLookAhead 1
aiTemplatePlugIn.lookVerticalLookAhead 1
aiTemplatePlugIn.lookHorizontalLookAhead 1
aiTemplatePlugIn.throttleScale 1
rem *** Angle in radians ***
aiTemplatePlugIn.pitchScale 1
aiTemplatePlugIn.rollScale 1
aiTemplatePlugIn.yawScale 0.0020
aiTemplatePlugIn.lookVerticalScale 1
aiTemplatePlugIn.lookHorizontalScale 1
aiTemplatePlugIn.setCameraRelativeMinRotationDeg -35/-15/0
aiTemplatePlugIn.setCameraRelativeMaxRotationDeg 35/15/0

rem *** AITemplate ***
aiTemplate.create HoverPodAI
aiTemplate.addType ITBiological
aiTemplate.addType ITNaval
aiTemplate.addType ITMobile
aiTemplate.addType ITHasWreck
aiTemplate.degeneration 10
aiTemplate.allowedTimeDiff 2
aiTemplate.basicTemp 20
aiTemplate.commonKnowledge 0
aiTemplate.addPlugIn HoverPodMobile
aiTemplate.addPlugIn HoverPodPhysical
aiTemplate.addPlugIn HoverPodCtrl
aiTemplate.addPlugIn HoverPodUnit

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Whipala
Whipala - - 27 comments

Thanks 4 the Vehicle Doragonkong

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DoragonKong Author
DoragonKong - - 64 comments

This one will CTD ,maybe in 5 minutes ,maybe half hour,and bot will landing on apc'waypoint ,not boat'waypoint

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MasterChiefRulZ
MasterChiefRulZ - - 1,444 comments

Would adding a weapon, like a MG on the backseat above the driver, fix the crashing with AI?

Hate to change the vehicle, but if it fixes it might be necessary. :\

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DoragonKong Author
DoragonKong - - 64 comments

then the ai will not crash.
even you can give it a carhorn with aiTemplate Knife

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Whipala
Whipala - - 27 comments

I'm currently use this for UNarmed amphibious.. Not CTD at all I use in AIX and Xpack for Hours ... not Problem at all ... so this is an option ... I use this Ai... half Year not Crash at all From this AI... NOt perfect but I WOrks on my end ... Even Bots Drive The Vehicle

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MasterChiefRulZ
MasterChiefRulZ - - 1,444 comments

Whipala So you're saying You currently use the AI that is included with this vehicle download? No crashes?

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Whipala
Whipala - - 27 comments

NO, the one Posted Above in This thread , I use on AIX and in Modded Xpack .. no CTD ... so here is an option to the Doragonkong's AI ... more Options for everyone
:

aiTemplatePlugIn.create Mobile HoverPodMobile
aiTemplatePlugIn.setPathfindingMap Vehicle

aiTemplatePlugIn.maxSpeed 30
aiTemplatePlugIn.turnRadius 10
aiTemplatePlugIn.coverSearchRadius 50

aiTemplatePlugIn.create Physical HoverPodPhysical
aiTemplatePlugIn.setStrType LightArmour

aiTemplatePlugIn.create Unit HoverPodUnit
AiTemplatePlugIn.SetStrategicStrength 0 8
AiTemplatePlugIn.SetStrategicStrength 1 6
aiTemplatePlugIn.equipmentTypeName ArmedCar
aiTemplatePlugIn.setHasExposedSoldier 1

aiTemplatePlugIn.create ControlInfo HoverPodCtrl
aiTemplatePlugIn.driveTurnControl PIYaw
aiTemplatePlugIn.driveThrottleControl PIThrottle
aiTemplatePlugIn.aimHorizontalControl PIMouseLookX
aiTemplatePlugIn.aimVerticalControl PIMouseLookY
aiTemplatePlugIn.lookHorizontalControl PIMouseLookX
aiTemplatePlugIn.lookVerticalControl PIMouseLookY
aiTemplatePlugIn.throttleSensitivity -1
aiTemplatePlugIn.pitchSensitivity 0.21817
aiTemplatePlugIn.rollSensitivity -0.21817
aiTemplatePlugIn.yawSensitivity -2.5
aiTemplatePlugIn.lookVerticalSensitivity 0.21817
aiTemplatePlugIn.lookHorizontalSensitivity -0.21817
aiTemplatePlugIn.proportionalConstant -7
aiTemplatePlugIn.derivativeConstant -1
aiTemplatePlugIn.throttleLookAhead 1
aiTemplatePlugIn.pitchLookAhead 1
aiTemplatePlugIn.rollLookAhead 1
aiTemplatePlugIn.yawLookAhead 1
aiTemplatePlugIn.lookVerticalLookAhead 1
aiTemplatePlugIn.lookHorizontalLookAhead 1
aiTemplatePlugIn.throttleScale 1
rem *** Angle in radians ***
aiTemplatePlugIn.pitchScale 1
aiTemplatePlugIn.rollScale 1
aiTemplatePlugIn.yawScale 0.0020
aiTemplatePlugIn.lookVerticalScale 1
aiTemplatePlugIn.lookHorizontalScale 1
aiTemplatePlugIn.setCameraRelativeMinRotationDeg -35/-15/0
aiTemplatePlugIn.setCameraRelativeMaxRotationDeg 35/15/0

rem *** AITemplate ***
aiTemplate.create HoverPodAI
aiTemplate.addType ITBiological
aiTemplate.addType ITNaval
aiTemplate.addType ITMobile
aiTemplate.addType ITHasWreck
aiTemplate.degeneration 10
aiTemplate.allowedTimeDiff 2
aiTemplate.basicTemp 20
aiTemplate.commonKnowledge 0
aiTemplate.addPlugIn HoverPodMobile
aiTemplate.addPlugIn HoverPodPhysical
aiTemplate.addPlugIn HoverPodCtrl
aiTemplate.addPlugIn HoverPodUnit

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DoragonKong Author
DoragonKong - - 64 comments

the bot has spot an anemy on his way,the aibehaviors says:"fire" ,then the bot respond the system:"what? I dont have a weapon".anyway he is just a bot ,now he is firing ,boom ,the ai system dead

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Whipala
Whipala - - 27 comments

It should be like you say, by the Type .. but in Practice I have no issue at all I have 3 unarmed amphibious... not a single Crash from this AI.
Run Even in a Heavily Modded Levels With Multiple Targets Around

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Wolfgang_ANZAC
Wolfgang_ANZAC - - 148 comments

Edit: Nevermind, I found it.

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