Battlefield 2 invades the high-tech frontlines of modern warfare. The game brings the intensity and excitement of Battlefield 1942 into the modern era with enhanced team play and the latest, most technologically advanced vehicles and weapons systems available to man.
GOOD WORK FOR ARTILLERY ENJOY THIS SWORN ARTILLERY XD BUGS REPORT-ME
cool man, looking for static weapons and this i what i need. THX.
Some1 got more static weapons?
yes it has a second weapon button 2 but I'm still doing a test more it works the gun 2 ok, Thank YOU :)
Its auto artillery or bot or player hav to use it
Both the Player and the bot can use the auto artillery ok :) Enjoy
From Aix2.0 mod
Yes so mod for vanilla bf2 Original for AIX 2.0 :)
Could you tell me in which route I install it?
DO NOT FORGET TO BACK UP FILES FIRST OK:
1°: Download the file and extract the file for files separate folder by folder
2°: Go in battlefield 2 right click on properties
3°: First Open the "Objects Client" zip, grab the file that is Extracted from the "Objects_Client" folder and paste directly into the "Objects_Client" zipped file ok
4°: Now Do the same Step For the Objects_Server Open the "Objects_Server" zip grab the file that is Extracted from the "Objects_Server" Folder and paste directly into the "Objects_Server" zip file ok SAVE ALL AND CLOSE SO MUCH THE OBJECTS_CLIENT AS THE OBJECTS_SERVER OK
5°:Now go to the main directory of your maps
grab your favorite map Strike_Of_Karkand Example: Open the file in the following path GamesModes / sp1 / 16 / GamePlayObjects.con open as Notepad or NOTEPAD ++
LOOK FOR AN EDITABLE OBJECT FOR LARGER INFECTIONS ACCESS YOUTUBE AND SEE HOW TO EDIT THE MAP AND ITS OBJECTS OK
YOU WILL PROBABLY HAVE A BF2 EDITOR AND REEDIT YOUR MAP, LOOK FOR A YOUTUBE CLASS RELATED TO THE BF2 AND LEARN TO EDIT MAPS
WELL HERE GOES THE EXAMPLE OK:
rem [ObjectSpawnerTemplate: us_base_MART]
ObjectTemplate.create ObjectSpawner us_base_MART
ObjectTemplate.activeSafe ObjectSpawner us_base_MART
ObjectTemplate.modifiedByUser "Administrator"
ObjectTemplate.isNotSaveable 1
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.setObjectTemplate 1 art_fieldcannon <<<<<<<<<<<<<<<<< Paste Here
ObjectTemplate.setObjectTemplate 2 art_fieldcannon <<<<<<<<<<<<<<<<< Paste Here
ObjectTemplate.minSpawnDelay 1
ObjectTemplate.maxSpawnDelay 2
rem [ObjectSpawner: us_base_MART]
Object.create us_base_MART
Object.absolutePosition 0.000/0.000/0.000 <<<<<<<<<<<<<<<<< Test Coordinates Here you define by BF2 Editor
Object.rotation 0.000/0.000/0.000 <<<<<<<<<<<<<<<<< Angulo Teste Here you define by BF2 Editor
Object.setControlPointId 1
Object.layer 1