atWar, formerly Afterwind, is a free-2-play online multiplayer turn-based strategy game (Silverlight). In the best traditions of Risk and Axis & Allies, you play against other people to fight for world domination. Features free unit movement - no grids or predetermined paths. Up to 20 players in a game, simultaneous turns. Another feature is the Map Editor allowing players to create their own maps and units, giving you the chance to re-enact any battle real or imagined. If you get disconnection problems with the Desura file right after you load the game then you should disable the firewall or add a firewall exception rule... or just go to our website and play in your browser there.
I tried many in-browser games, and this game really just takes the lead in the games I tried, there isn’t more than around 100.000 players active, so it’s pretty easy to get friends and chatting in room and in all other lobbies. The gameplay is nice and easy to learn, but like in all free2play games there is something they could have done better. In the game you mostly see a lot of games and cause of the new update you are able to play from the middle-age and all the way to the future. In AtWar you have something called SP and it is used for buying upgrades, and you go in higher rank for the more SP you get. The games is actually just RISK but free and better worked out.
With premium features you are able to create maps, how the empires was back at the middle age, how the future are going to end, your own fantasy map and a lot other.
With premium features you are also able to create a coalition, become officer or leaders, get medals which you get SP by receiving and you get access to a Global Chat where everyone can see what you are writing.
When you win a match in AtWar the SP earned in that match will be divided between you and your allies, and all enemy SP will be given to your teams SP pool.
In the game there is 3 lobbies:
Beginner: This lobby is made for novice players, this lobby have a limit when you reach rank 4 you will only be able to play in the Normal lobby and no longer be able to join the beginner lobby.
Normal: This lobby is made for the more advanced players and players under training, this lobby don’t have any limit of ranks. This lobby there can be created everything except for Clan Wars.
Clan Wars: This lobby is made to clans who are competing for the first place every season. All players are able to join a clan there is open clans where you don’t have to apply and then there is the clans where you apply, there is also the closed clans only for invitation.
Copyright 2012 © Joachim Skovgaard.
Risk evolved and now you can fight with different and diverse units (which you can give certain edges with selecting a strategy to play in a game) without silly grids on pretty much every map imaginable. What's more, if you picture one and it isn't there, you can make it yourself, with your own custom units. The non user generated game is set in modern era in the world map (of which you can play specific parts if you don't want all of it) with most of the modern countries and a palette of generic military units to choose from in all branches. The custom maps can feature anything from medieval and ancient wars to futuristic dystopias and gang wars in Rio. The game has a rather small learning curve as the engine is uniform among all maps and it is easy to get games in most hours of the day. Most important the games says free and it is truly free; it's not pay to win.
It's a real shame the community of freeloading, angsty teenagers absolutely stinks and the centralised nature of the game (ah, the wonders of F2P!) means that you are unlikely to find a quality group of players to play with before you get bored with the game.
Gameplay-wise, if it weren't for some horrible, horrible lag (often resulting in disconnects) (this is another weakness of the centralised server model) at peak times, this would get an 8/10. It certainly innovates in the turn-based strategy genre, and in a positive way, too. It makes turn-based strategy games truly exciting and much less linear than usual by allowing movement without being restricted to grids as traditionally happens in the genre.
The poor community and near-fascist group of moderators(though they have calmed down more recently) seriously lower the value of this game though, hence the 6/10.