Collect power, mine minerals, and defend yourself!

Keep the power flowing as your miners try to keep up with the ever-increasing demand to defend yourself. Build the right towers for the job as you fend off the alien armada.

Asteroid Outpost is currently very playable, and I am working on making more maps and enemies with interesting features.

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Max Power Strafe and Shoot Science Station Explosion
Blog RSS Feed Report abuse Latest News: Asteroid Outpost Alpha 6.1 Released!

0 comments by jcpmcdonald on Aug 3rd, 2013

A new alpha version of Asteroid Outpost has been released! Download the latest version from BitBucket. This requires Windows (XP, Vista, Win7, Win8), .Net 4.0XNA 4.0, and a DX10-capable graphics card. Here is the changelog in (rougly) chronological order:

  • New entity: Missile Launcher
  • Floating mineral counts from miners
  • Solar stations display their power level
  • Replaced words with icons where I could
  • Progress bars in the selection information
  • Upgraded how performance is measured (use -p to enable the performance graph)
  • Using AngularJS to simplify data changes on the HUD
  • You can now go back to the main menu from inside the game (wow, right?)
  • You can win and lose scenarios now
  • Scenarios have missions, and if you complete them all, you win
  • Using a Fixed timestep. No more unbounded frame rates
  • Creating an in-game entity editor
  • Components are totally data-driven, loading straight from JSON
  • Fixed the flocking algorithm, it mostly works
  • Upgraded to Awesomium 1.7
  • A number of bug fixes along the way, including those from 6.0 to 6.1:
  • Fixed a bug that would cause the game to crash if you had a missile selected when it impacted its target
  • Fixed a visual glitch, causing range circles to not scale properly while constructing Laser Towers, Laser Miners, and Missile Towers
  • Added Music back in. Let the artists: Sufista and Bignic know what you think!

Please provide leave any feedback, good or bad.

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Post comment Comments
Byte56
Byte56 Jun 4 2013, 1:50am says:

Congrats! Shoot me an email if you want another play tester.

+2 votes     reply to comment
jcpmcdonald
jcpmcdonald Jun 4 2013, 5:43pm replied:

Cool. Thanks man.

+2 votes     reply to comment
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Asteroid Outpost
Platform
Windows
Developed By
jcpmcdonald
Engine
XNA
Contact
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Official Page
Jcpmcdonald.com
Release Date
TBD
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Style
Genre
Tower Defense
Theme
Sci-Fi
Players
Single Player
Project
Indie
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Latest tweets from @asteroidoutpost

Toying with thicker power lines to indicate more power flow. This is near max. GIF: T.co #gamedev T.co

May 12 2014, 10:53pm

Does @twitter allow 875 KB Gifs? Or, why do I get an internal server error when I try to include one?

May 8 2014, 12:31am

Been getting one of my AI ships to strafe & shoot. Makes for a pretty good GIF. #gamedev T.co

May 8 2014, 12:29am

RT @jcpmcdonald: I wrote a short article on my current Asteroid Outpost progress, and where it's heading: T.co #gamedev @…

May 5 2014, 12:47am

If your science station explodes, it does so miraculously. #gamedev T.co

May 4 2014, 8:00pm

Playing with my bg and stumbled on a nice variant #ScreenshotSaturday #gamedev hidef: T.co T.co

May 3 2014, 10:41pm

A quick YouTube demo of my new AI behaviour (strafe w/ missiles then lasers): T.co #gamedev

May 3 2014, 7:04pm

Doing lots of refactoring while slightly improving things. Working toward a new style of AI movement: rockets & strafe then close & lasers

May 2 2014, 9:37pm

Improved mining laser beam greatly. Also notice jitter in new power lines. #gamedev T.co

Apr 30 2014, 12:35am

Finally, *finally* worked on making my power lines pretty (in blue). They also move just a touch. #gamedev T.co

Apr 28 2014, 8:29pm

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Asteroid Outpost
Asteroid Outpost
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