We worked on pathfinding and AI improvement and got pretty nifty results.
New features that are implemented:
1. We are now using grid based pathfinding. Enemies will now find correct ways to you, and they won't get stuck into everything they get.
2. Better pathfinding algorithm - system won't search the entire map anymore thus finding the path is a lot faster.
3. Improved debug properties.
4. Faster loading - before it was 02:45.8s, now it is 00:22.7s
5. Grid editing - grid cells can be edited for better pathfinding.