Apocalypse Not is a very ambitious game. It aims to bring FPS/RTS/RPG and survival horror elements all into one game… And to well, actually not have it suck. The basic concept is that you are a survivor in a randomly generated city trying to rebuild civilization or to just survive long enough to escape. To rebuild you’ll need to find and recruit survivors in order to defend your territory and fortify new areas. Each area you fortify will provide different bonuses. For example a power plant will activate the power grid providing light during the night hours along with other added bonuses. Capturing houses will provide places for your survivors to live and allow you to recruit more. Farms provide food and the police station will probably have some weapons and ammunition. The game is currently free in it’s Alpha state, and I plan to release a new update every week with something new.
It's Wednesday and the web player version of Apocalypse Not has been updated to version 0.0.205. Several additions have been made for this version including a farm and the 1911 hand gun.
Posted by TheDavil on Aug 22nd, 2012
The upcoming release of version 0.0.21, will mark one of the largest changes in 'Apocalypse Not' since it's first Alpha release. Among the new features are a randomized player starting location, the farm grid block, huge improvements to the terrain detail, new difficulty settings, and major improvements to performance and gameplay.
And just to whet the appetite of everyone keeping an eye on the game, I've released the web player version today to show off these new features. You can check out the this new version at the official website or by clicking here.
Also our Kickstarter was fully approved and we've received a few donations already. I'd like to thank everyone who has donated so far and encourage you all to donate if you can and spread the word. The Kickstarter page can be found here.
And finally here's a few pictures of the updates.