Annex: Conquer the World is an anime themed real time strategy game that brings fast paced combat with a diverse arsenal. Play as one of four factions: The East Ocean Alliance, the NEO Republic, the Shadow Organization, or the Renegades as they struggle for dominance all over the world, competing for a priceless red mineral. The game now contains 4 factions, over 30 tech trees, original maps, and tileset. Built using open source RTS MegaGlest, the focus of the game is multi-player and single-player skirmishes. However there are also scripted scenarios/missions!

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Add media Report RSS In Game Lighting/Unit Designs (view original)
In Game Lighting/Unit Designs
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anonymousjim
anonymousjim - - 29 comments

not sure I'm a fan of the higher population cap,b units of the size and detail you've made these generally feel better in small numbers. Not to mention that the glest engine (as well as most pc's) will probably creak and strain under the graphical proccessing required. Tanks look very nice though, I like the design of the units all together actually, the cartoonyness is cool. Keep it up :)

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delphadesign Author
delphadesign - - 259 comments

The population cap at the moment is 60 which is for all units except structures, for these latest screens I set the count to 80. Considering that a player will have to use up at least 20-25 units to resource gathering/base building, which leaves 35-40 combat units per player. It may sound like enough for Glest, my mod is quite different in terms of gameplay and requires a bit more units. 60 is the minimum the population would go, 80 is the ideal number I want to use and 70 is the compromise. I did do some foresight and specifically made my units lower poly than my usual, and lowered texture resolutions to combat this. But this game is as you said more intensive on a computer than standard Glest, but one shouldn't need a super computer to run it. Thanks again!

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Description

Showing some more in game screens of lighting as well as the new infantry designs. Also experimented with a higher population cap. Added note trilinear filtering seems to make units more blurry.