Well we thought we would dangle a carrot in front of you today.
We have been working on a few ideas on how best to handle ship to ship movement during combat and ultimately ended up with this design.
Each ship will have access to a set number of MU's [Movement Units] this will grow as the ship gains levels as well as your crew and as you upgrade you engines. In turn your movement radius will increase.
If you sustain damage your radius will shrink to reflect a real life situation [at least what we believe to be a real life situation]. In turn your movement radius will decrease.
Below is a very basic video, which we hope to expand on in the coming weeks.