Want a game that lets you take control of a starship, what a game that lets you decide how to secure victory? Alt Space is more than just a game it’s going to give the gamer the ability to choose their own destiny. Set in a distant future where mankind is in the final battle for earth, a science ship receives damage to their hyper drive, jumping them too close to a black hole. Cue cinematic :) The crew of the science vessel emerges in a yet unexplored region of space. Do you have the skills, to find allies, fend off enemies and ultimately reach earth in time to save mankind with your new found allies? Full back story to follow in the coming weeks.

Report article RSS Feed Alt Space - Proof of Concept - Ship Movement

We have been working on a few ideas on how best to handle ship to ship movement during combat and ultimately ended up with this design.

Posted by Ali3nSan on Feb 6th, 2013

Well we thought we would dangle a carrot in front of you today.

We have been working on a few ideas on how best to handle ship to ship movement during combat and ultimately ended up with this design.

Each ship will have access to a set number of MU's [Movement Units] this will grow as the ship gains levels as well as your crew and as you upgrade you engines. In turn your movement radius will increase.

If you sustain damage your radius will shrink to reflect a real life situation [at least what we believe to be a real life situation].  In turn your movement radius will decrease.

Below is a very basic video, which we hope to expand on in the coming weeks.

Post comment Comments
Iridescent Feb 6 2013, 9:31am says:

Shouldn't the circle radius decrease as you draw as well as be centred on the last drawn position?
Currently you can fly a really long time by spiralling.

+2 votes     reply to comment
Ali3nSan Feb 6 2013, 5:48pm replied:

In the next few weeks we will be releasing a more complete video of movement.

This will include the radius being decreased as the MU’s are consumed through spiraling or zigzagging maneuvers.

Thus preventing the POC’s unlimited spirals.

+1 vote     reply to comment
vfabien21 Feb 6 2013, 10:07am says:

Critical Mass already used such a system, taking into account initial speed and turning rate. I might want to check the demo : Windowsgames.co.uk

+2 votes     reply to comment
Ali3nSan Feb 6 2013, 5:49pm replied:

Thanks for the link, we have checked out the game.

Alt Space will allow for complete control of the flight path where as Critical Mass appears to only allow for a turning arc and thrust adjustments.

Alt Space will include the ability to move your ships shields from one side to the other so being able to plan how your ship faces the enemy is really important.

+1 vote     reply to comment
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