In a desolate future world ruled by a military dictatorship known as the Alliance, a team of mercenaries become unlikely heroes when they are marked for death... Take on the role of Alpha Squad: Clint, Jin, Lynx and their disposable sidekick Lackey, as they fight their way across the world searching for who put the price on their heads. Game is released on the Xbox Live Indie Games Marketplace! BUY, BUY, BUY! :-).
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Alpha Squad - Wish list | Post Reply | |
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Jan 1 2011 Anchor | |
Alpha Squad is primed to release next week IS OUT! This thread is here as a collection of all the "wants" the fans would like to see in a future patch or update. I have about 5 megabytes left in the game file to play with. If you have any gameplay specific issues, please post in the bug forum. Suggestions: (crossed off items have been added in a patch) 5. Item descriptions for everything in the armory.
6. the ability to toggle armory weapons and the standard rifle. 7. A different color scheme for the "save game" screen. 8. Dodgeable bullets from soldiers and monkeys. 9. For Arena, have different difficulty tiers for the levels. 10. A mini-map for storymode levels. 11. Auto-fire option. 12. Melee attack during in-close combat. 13. Different sized gold/silver drop icons for amount 14. Investigate speed increase of heavy weapons. 15. Character select screen for armory? Edited by: DragonDivide |
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Jan 15 2011 Anchor | ||
1) Item descriptions for everything in the armory. |
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Jan 18 2011 Anchor | ||
Some form of melee would rule. I often get in situations where I'm running from a hoard trying to shoot them with, for instance, the Wave Gun, and it's spread doesn't quite get them all, but the fire rate is too slow as well allowing one or two guys to beat me down. If you had some form of melee, it would completely fix these types of problems. I've noticed wanting a melee while using other guns as well so it's not just the Wave Gun. |
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Jan 25 2011 Anchor | ||
Some further suggestions: 1. Make the heavy weapons shoot faster (namely the Zeus Rod, Rocket Launcher and the Wave Generator) |
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Jan 25 2011 Anchor | |
I'm not sure about increasing the length of time on the blade shield. It lasted longer on the previous version and lasted even longer in the beta. It seemed ridiculously overpowered. For the first boss as an example I basically just needed to run up to him and sit there to kill him, since the blade shield does damage per second. Right now I think it is at the right place as a quick use to get out of a sticky situation and not as a pure offensive weapon. |
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