In a desolate future world ruled by a military dictatorship known as the Alliance, a team of mercenaries become unlikely heroes when they are marked for death... Take on the role of Alpha Squad: Clint, Jin, Lynx and their disposable sidekick Lackey, as they fight their way across the world searching for who put the price on their heads. Game is released on the Xbox Live Indie Games Marketplace! BUY, BUY, BUY! :-).
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(1/11/11) Networking issues on version 1.0 | Locked | |
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Jan 12 2011 Anchor | |
The game has been released but we've just found a few bugs with the online gameplay. Here is what we are actively fixing for a quick patch: 1. Incorrect restart point for peers: (VERIFIED) When the entire party dies and the host restarts the stage, the joined players will restart on the screen where they joined the game, rather than the actual start of a level. 2. Saved games cannot change network type (Unverified): If a host saves the game and then goes to the main menu and changes the game type to "invite only" the host will not be able to load the game. 3. Drop-in connects disconnecting host(VERIFIED): This bug seems to be random, but one possible trigger is if a host is currently in a dialogue session or screen transition, a drop-in from a peer may disconnect the game. 4. Host stuck in place during starting conversation in level. (VERIFIED): Conversation start did not appear on level 2. Instead I was frozen and the second player (online peer) was spinning around shooting but stuck. 5. Arena mode level transition stuck (VERIFIED): If a host dies first during Arena mode, there seems to be a sync loss between the host and connected peers which leads to a permenant black screen unless the host disconnects. Edited by: DragonDivide |
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