Alien Arena is an open sourced game that combines a sci-fi atmosphere with the tournament style deathmatch of Q3A and UT2k4. Major graphical features such as GLSL per-pixel lighting, ragdoll physics, light blooms, real time lights and shadows, textured particles, shaders, and reflective water, create a colorful and immersive deathmatch atmosphere. The game also includes mutators, adjustable effects, bot skill settings, and fully configurable deathmatch, team deathmatch, CTF, All Out Assault, Team Core Assault, Cattle Prod, and Deathball games. The game features original artwork, with a dark, sinister atmosphere combined with an off-the-wall campiness, and trippy, techno type music. There are currently over 60 maps, loaded with weapons(each having an alternate firing mode) and powerups. Alien Arena has fast, smooth gameplay, & players can play online against one another or against the bots. Please post all support issues in the forums for the game.
We will have a booth at this year's POSSCON for Alien Arena, I will be speaking on thursday the 24th, and also conducting a 2 hour workshop on the 25th. In other news, Alien Arena has been released on Desura.
Posted by Irritant_new on Mar 19th, 2011
COR Entertainment will have a booth at this year's POSSCON for Alien Arena. This excellent event is growing each year and should be even better than ever. I was invited to speak as well, and will be conducting a 45 minute session on open source gaming on March 24th, and a 2 hour workshop the following day that will be more detailed and talk about some of the rendering techniques used in Alien Arena and other games.
I've been working on our booth setup, and have all of the necessary hardware up and running. Here is what we have, on my kitchen table. Luckily the booth table is a foot wider, because it's pretty cramped fitting two massive Alienware towers and 27 and 22 inch flatscreens on it.
In other news, Alien Arena is finally on Desura! It's been a long time coming, and we are very happy to be on this very excellent game medium.
On the development front, there should be a new map in the SVN repos very soon, one that has actually been about a year in the making! It began life as a remake of our Dm-zorn, but has turned into a somewhat of a monster. Work continues on the new GUI, and quite a few new and revamped maps are planned for a summer release.