Do you like old school deathmatch with modern features but none of the frills that have ruined the raw purity of the genre? How about rich, colorful, arcadelike atmospheres? How about...retro Sci Fi? Then you're going to love what Alien Arena has in store for you! This game combines some of the very best aspects of classic deathmatch, and wraps them up with a retro alien theme, while adding tons of original ideas to make the game quite unique. Alien Arena is a furious frag fest with arenas ranging from the small, to the massive. With game modes such as Capture The Flag and Tactical, there are terrific team-based experiences to be had as well as 1v1 duels, free-for-all, and dozens of mutators to alter the game play to your liking. The community is friendly, as well as prolific. Dozens of maps, models, and various accessories have been created by community members to add on to the game experience.

Post news Report RSS Alien Arena News Update

Work continues on Alien Arena, expect new release in May.

Posted by on

Work continues for the next release of Alien Arena 2008, and there are already a number of nice enhancements. We have managed to further optimize the engine to give another 15 percent increase in average FPS. Results vary depending on CPU - lower end CPU's see a larger increase than high end. Video settings have now been given a separate brightness and contrast filter, and default model lighting is now per-vertex and contrast has been added to that lighting. All of this makes player visibility much better, especially in any dark areas of maps. We are currently working on a map voting system, and have a number of new maps in the works.

Unfortunately, the Mac port has been delayed. It has been promised to me that it would have been done by now, but this is totally out of my hands. From what I've been told it's done for the most part, but a few issues need to be resolved. I will update the status of it as soon as I get updated myself.

7.01 should be released sometime in May, barring unforseen circumstances. I'll update with more information on new features and changes when more work has been completed.

Post comment Comments
angry_bot
angry_bot - - 426 comments

I'm not sure if this is possible without a metric ton of work but is it possible to get dual core optimizations in a new version of AA? I admit that I'm quite the layman when it comes to this sort of thing but it'd be nice to see AA take advantage of multicore systems.

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: