We see the light at the end of the tunnel, and the release of Alien Arena 2011 is expected to take place in a few weeks. We are sitting on this monster, just to make sure that everything is working a-ok, given the enormous amount of code changes that took place. We want to ensure that everything is 100% stable, and that the end users get the best possible experience.
We have remixed our official trailer to reflect some of the new content, new engine work, and new physics. Wasting little martian guys have never been so much fun!
There are a number of major updates for this release, most importantly, ragdoll physics, AutoTools implementation, two brand new levels, and new music by Paul Joyce. There is a long list of other improvements as well, and while we didn't get to everything we wanted to, suffice it to say it's a major step forward.
There are as mentioned two brand new levels in this game, dm-anniliation and dm-neptune, two very thematically inspired levels, showing the direction that the game has been heading in some time.
Dm-Neptune(undersea Roman(or is it Martian!?) relic)
Dm-Annihilation(post apocalyptic Asian ghetto ruins)
Both of these new levels feature very dynamic, circular gameplay, with a variety of vertical vantage/escape points, and both feature some of the more dazzling effects that the engine has to offer. Following in the footsteps of levels like Dm-Purgatory, Dm-Invasion, Dm-Deathray, and others, the atmosphere's are lush, alive, and immersive.
Stay tuned...more to come!