Alien Arena is an open sourced game that combines a sci-fi atmosphere with the tournament style deathmatch of Q3A and UT2k4. Major graphical features such as GLSL per-pixel lighting, ragdoll physics, light blooms, real time lights and shadows, textured particles, shaders, and reflective water, create a colorful and immersive deathmatch atmosphere. The game also includes mutators, adjustable effects, bot skill settings, and fully configurable deathmatch, team deathmatch, CTF, All Out Assault, Team Core Assault, Cattle Prod, and Deathball games. The game features original artwork, with a dark, sinister atmosphere combined with an off-the-wall campiness, and trippy, techno type music. There are currently over 60 maps, loaded with weapons(each having an alternate firing mode) and powerups. Alien Arena has fast, smooth gameplay, & players can play online against one another or against the bots. Please post all support issues in the forums for the game.

Post news Report article RSS Feed Alien Arena 2011 nearing completion!

Alien Arena 2011 is nearing completion and is expected to be released within a month.

Posted by Irritant_new on Nov 19th, 2010

We see the light at the end of the tunnel, and the release of Alien Arena 2011 is expected to take place in a few weeks. We are sitting on this monster, just to make sure that everything is working a-ok, given the enormous amount of code changes that took place. We want to ensure that everything is 100% stable, and that the end users get the best possible experience.

We have remixed our official trailer to reflect some of the new content, new engine work, and new physics. Wasting little martian guys have never been so much fun!

There are a number of major updates for this release, most importantly, ragdoll physics, AutoTools implementation, two brand new levels, and new music by Paul Joyce. There is a long list of other improvements as well, and while we didn't get to everything we wanted to, suffice it to say it's a major step forward.

There are as mentioned two brand new levels in this game, dm-anniliation and dm-neptune, two very thematically inspired levels, showing the direction that the game has been heading in some time.

Dm-Neptune(undersea Roman(or is it Martian!?) relic)

Dm-Neptune central Dm-neptune room #2

Dm-Annihilation(post apocalyptic Asian ghetto ruins)

Dm-anniliation - indoor area. Dm-annhiliation, ground floor, first region.

Both of these new levels feature very dynamic, circular gameplay, with a variety of vertical vantage/escape points, and both feature some of the more dazzling effects that the engine has to offer. Following in the footsteps of levels like Dm-Purgatory, Dm-Invasion, Dm-Deathray, and others, the atmosphere's are lush, alive, and immersive.

Stay tuned...more to come!

Post comment Comments
Mavis130 Nov 19 2010, 10:44pm says:

Sweet, looks great

+1 vote     reply to comment
MARiN3 Nov 20 2010, 6:28am says:

looks great yes, i really like it

+1 vote     reply to comment
vader333 Nov 20 2010, 7:36am says:

While it's all very nice, I would have appreciated a UI and some noob friendly tutorials.

+1 vote     reply to comment
Irritant_new Author
Irritant_new Nov 20 2010, 10:16am replied:

There is a UI, it's just not shown in the video. There are also some tutorial sites listed at :)

+1 vote   reply to comment
booman Nov 22 2010, 1:36pm says:

Looking real good. Thanks for all the hard work! I can't wait for the release

+1 vote     reply to comment
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Alien Arena
Windows, Linux
Developed By
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Released Aug 2004
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