Do you like old school deathmatch with modern features but none of the frills that have ruined the raw purity of the genre? How about rich, colorful, arcadelike atmospheres? How about...retro Sci Fi? Then you're going to love what Alien Arena has in store for you! This game combines some of the very best aspects of classic deathmatch, and wraps them up with a retro alien theme, while adding tons of original ideas to make the game quite unique. Alien Arena is a furious frag fest with arenas ranging from the small, to the massive. With game modes such as Capture The Flag and Tactical, there are terrific team-based experiences to be had as well as 1v1 duels, free-for-all, and dozens of mutators to alter the game play to your liking. The community is friendly, as well as prolific. Dozens of maps, models, and various accessories have been created by community members to add on to the game experience.

Post news Report RSS Alien Arena 2010 v7.45 released today!

Version 7.45 of Alien Arena has been released today, with a number of major new features and optimizations that not only make it look better, but run considerably faster as well.

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Alien Arena 2010 version 7.45 has been released today! The latest version of the game features a number of new features and optimizations that not only make it look better, but run a lot smoother as well.

The big news for this release is the change in model format from vertex animated to a new skeletal model format known as the InterQuake Model. Each of our player models has been re-animated and exported to this format, resulting in much smoother animation, and a perfectly solid appearance. The use of the skeletal system allowed us to also do some animation tricks on the fly, such as bending the spine at the waist for player pitch(looking up and down).

There were many other new things added as well, as this was one of our most intense development sessions in the history of the game. Perhaps just as important as the change in model format, were some of the bugfixes and optimizations that resulted in vastly better framerates, as well as much smoother, more accurate lighting. Here are some of the highlights:

  • Skeletal model format(IQM)
  • Soft shadows
  • Improvements in lighting routines
  • Optimizations throughout
  • Updated a number of textures and skins
  • Many IRC client fixes, as well as our own network
New skeletal model format. Soft shadows.
Purgatory Slashbot, IQM version,

View our updated trailer!



View the changelog HERE

For more media and other info visit our HOMEPAGE

Comments
angelcs
angelcs

This music XD

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InStars
InStars

I like it :D

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SAHChandler
SAHChandler

Hahaha. Don't think I didn't see that UT3 map remake :P

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Theon
Theon

UT3? That stage was in UT04 as well, and possibly UT03 and the original UT:P

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Irritant_new Author
Irritant_new

It's not really a remake. Just one room that kind of has the same theme as a UT3 map.

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Ghost_face
Ghost_face

Good job man ! I have been playing it for a bit and it's really fun. keep it up !

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Irritant_new Author
Irritant_new

Thanks, and we will definitely keep it up. Our dev pace continues to be torrid as always. There's alot planned for the future, we aren't going away any time soon that is for sure!

Reply Good karma+2 votes
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Alien Arena: Warriors Of Mars
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