Do you like old school deathmatch with modern features but none of the frills that have ruined the raw purity of the genre? How about rich, colorful, arcadelike atmospheres? How about...retro Sci Fi? Then you're going to love what Alien Arena has in store for you! This game combines some of the very best aspects of classic deathmatch, and wraps them up with a retro alien theme, while adding tons of original ideas to make the game quite unique. Alien Arena is a furious frag fest with arenas ranging from the small, to the massive. With game modes such as Capture The Flag and Tactical, there are terrific team-based experiences to be had as well as 1v1 duels, free-for-all, and dozens of mutators to alter the game play to your liking. The community is friendly, as well as prolific. Dozens of maps, models, and various accessories have been created by community members to add on to the game experience.

Post news Report RSS Alien Arena 2008 v7.20 released!

Version 7.20 of Alien Arena 2008 has been released, featuring a host of new features, optimizations and gameplay enhancements from glsl per-pixel lighting effects to anti-lag code!

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COR Entertainment announces the latest release of it's freeware, open sourced FPS shooter, Alien Arena 2008!

Version 7.20 features a host of improvements, optimizations, and new features such as the implementation of per-pixel GLSL effects including parallax, normal and specular mapping/highlighting, occlusion culling of entities, shader performance boosts, new and improved weapon/event effects, and much more. The end result is a game that not only looks great, but also runs considerably faster than previous releases.

On the gameplay aspect, a brand new reward system has been implemented, allowing players to choose from three power-ups when reaching a certain achievement total. Weapons have received further balancing, power-up effects made more smooth, and various bugs have been squashed. Several brand new levels have been added, as well as player skins that improve visibility and an HUD based weapon inventory.

View the extensive changelog here - Icculus.org

Parallax and normal mapping. GLSL dynamic lighting.
Improved normalmapping of meshes and world surface Normal mapped martian

Comments
Herr_Alien
Herr_Alien

Cool :)
I bet that ID never though the IDTech 2 engine would have such a long life.

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