Airmen is a first person shooter where players build and battle their own custom airships. Start with an empty hangar and build a steampunk airship piece by piece. Once your ship is ready, you and up to four friends can crew your airship together into combat. Operate your vessel and destroy or commandeers others entirely in first person! Airships are destroyed exactly how they're built: piece by piece.
Airmen is free in alpha, download and play now! Build your steampunk airship from an empty hangar and crew it in first-person with up to 4 friends. Man the guns an destroy enemies piecemeal, targeting balloons to send them plummeting or engines to leave them powerless.
This is the current version of the game. Airmen is free to play in alpha.
Unzip the contents to any directory and run Airmen.exe to play.
Restored performance improvements and fixed two major crash causes.
Roughly doubled HP of non armored balloons.
Armored balloon gets +40% hp.
Optimization to grass rendering.
Trees can be destroyed again.
Corrected scrap count of the scrap box tool tip.
Fixed an issue preventing the hammer from repairing.
You can no longer create two ships in the same spot in singleplayer.
Fixed an infinite scrap exploit.
Siege mode: Siege is a co-op gamemode with a preset AI team with unique spawn locations. Siege mode AI are typically immobile fortresses. Win by disabling all enemies.
Escort Mode: Escort mode is a versus mode where teams must escort a single capture point to the other side of the map. Completing the escort or disabling all enemies for 30 seconds win the match. Disabled ships cannot contest. The point only moves when occupied by one team.
You will be unable to respawn on a ship not controlled by your team if that ship is not your original ship. If your new homeship is on the enemy team you will instead spawn on your original ship. If you cannot spawn on that ship, you will be permenently killed.
If time runs out, the team with the most capture points wins.
Smoking barrel effects on carbine and revolver.
Smoother bullet trail on carbine, gatling, and revolver.
Replaced tree with a better looking and higher performance model/style.
Opened up the hangar for better visual contrast.
Grass fades in smoothly.
Tweaked revolver model to look better proportioned.
Less random crashes but possible performance drops.
The reconstruct button will no longer grow after every use.
Cleaned up the carbine model.
Players can no longer climb cliffs with frequent spacebar application.
Repair was inconsistent based on camera angle.
Chat will no longer be locked after clicking a button.
Fixed a bug where the victory timer did not reset if the victor changed during the countdown.
Team blips do not immediately appear on all ships.
Weapons below 30% HP are disabled until repaired above this threshold. Disabled weapons behave the same as weapons without sufficient pressure.
Doubled repair power. Scrap cost remains the same.
Added a new map: Ridgline. Ridgeline has 3 capture points spaced further away from eachother. The map can be swapped by the server host or by using the /map "id" command. Map ids count up from 0.
Added multiplayer sandbox gamemode. The game mode can be swapped by the server host. Infinite match time. No friendly fire. Instant respawns.
Pigeon missiles will ignore targets obscured by clouds when they search for targets shortly after launch. Smokescreen will also obscure view. Targets obsucred after launch will be lost while obsucred but cam be retargetted.
Pigeon missiles target engines.
Slightly reduced the dead zone size of pigeon missiles.
Smoke screens release smoke at four engines each.
Doubled duration of smoke screen.
Repair hammers can heal allies.
Harpoons pull with less power based on ship pressure.
Reduced harpoon HP to be destructable with one knife/revolver hit.
The lobby timer jumps to 30 seconds if any captain moves with less than 30 seconds remaining.
Ballast cannot lift a ship with insufficent lift (can still slow descent and maintain altitude).
Increased twin cannon armor pen 5 > 10.
Removed damage ramping of twin cannon (100% at all ranges).
Reduced armor balloon HP by 500 and increase drag coefficent by 0.2. All highly successful ship have used this balloon.
Ram momentum damage scaling reduced. Still dealing max at low velocities.
Grass is not rendered on the two lowest graphics settings.
Terrain quality adjusts more with graphics setting.
Added contents to scrap boxes that diminish as scrap is removed.
Added 20 scrap to boxes.
Finishing the activation channel on a scrap box deposits your scrap into the box. Releasing the channel early withdraws as normal.
Fixed the fuzziness of UI elements such as nametags, ship blips, and capture point blips.
Fixed a bug that allowed parts with 3+ connection points to be placed out of bounds (forcing a restart without saving).
The boarding knife goes completely off screen.
Players will not drop multiple dead bodies when dying in sandbox.