"You are outgunned. You are massively outnumbered. You must win." These are your orders. AI War is a one-of-a-kind strategy game that plays like an RTS but feels like a 4X. With tower defense and grand strategy bits, too. You'll be wanting the demo to really know what we mean, there's nothing else on the market remotely like this (as many reviewers have glowingly pointed out).

Post news Report RSS Graphical Preview Of The New AI War Starfields, Nebulae, Planets

A look at some of what's incoming for the free AI War 6.0 update.

Posted by on

It's traditional that when we do an expansion for AI War, we also wind up doing a lot of new content for the base game. At this point we've been doing ongoing sporadic content for the base game for the last 18 months since the 5.0 version. So the difference is already substantial between 5.0 and what will be 6.0.

However, one of the things I've been really unhappy with since I got a nicer higher-contrast monitor last year has been the nebulae backgrounds in AI War. Some things that had looked smooth and nice on my old monitor suddenly looked dated and jagged. So as my big graphical contribution to the 6.0 version of the base game, I've redone all that using the awesome assets from Eldon Harris again. Plus a bunch of new algorithms to make it all actually work in a pleasing procedural fashion in the game, of course.







You don't have to wait all the way until 6.0 comes out to get this visual upgrade, fortunately -- with the next beta prerelease, 5.045, that will be included! Also note that this huge upgrade to the visuals doesn't really come with much in the way of performance cost on most GPUs. It does have some cost on moderate to older GPUs, but as always you can turn the nebulae off if you wish. But on anything approaching a modern GPU, it pretty much laughs at the workload from this. :)

Orginally posted: Christophermpark.blogspot.com

Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: