Adds a fourth mythology, the Atlanteans, to the existing Greek, Egyptian and Norse mythologies in Age of Mythology. A new single-player campaign will add yet another chapter to the expansive panoply of ancient folklore along with the addition of new scenarios. Atlantean players will be able to call upon the might of the Titan gods (such as Atlas and Cronus) multiple times throughout the game, and may also upgrade human units to heroes. The expansion pack will introduce 12 new god powers, 15 new human units and 12 formidable myth units to the game.
By far one of the best games I've played. The three factions, Egyptians, Greeks, and Norsemen (four in Titans expansion: Atlantians) all play differently and have different plays styles and units. Egyptian and Greek resource gathering is more static and buildings are required to gather distant resources effectively while norse use mobile ox carts allowing resource operations to move and avoid attack or find new resources, while atlantians do not need to desposit resources making villagers more expensive in exchange for no need to return to a town center do deposit resources. Each faction also has 3 major gods which determine your play style, (Greek- Hades, Zeus, Poseidon, Egyptians- Ra, Isis, Set, Norse- Odin, Thor, Loki, Atlantis-Kronos, Oranos, Gaia) The game is well balanced and no unit is able to steamroll everything else.Mythic units add more diversity to the regular unit list. Teching up is similar to Age of empires, however each age has 2 different gods to choose from which can change your play sytle by adding mythic units, god powers, or unit bonuses. The campaign is good, taking you across Greece, Egypt, and the Norse lands.