Brings the triumph and turmoil of some of history's greatest Asian civilizations to stunning life. Wielding the symbolic power of immense Wonders of the world, lead the armies of China, India or Japan in a struggle for dominance against the European powers, or against each other. Crush opponents with ranks of new military units, such as the Chinese Flame Thrower, the Indian Siege Elephant, or the fierce Japanese Shogun. Or play the role of master diplomat, and befriend your allies at the Consulate, biding your time and building a force of foreign weaponry that will topple your enemies. In Age of Empires III: The Asian Dynasties, players use the might of the East to bring the world to its knees.
These are two pyramids (Well technically a Pyramid and a Mound) found in the game files that are used nowhere in the game, not even in the campaigns since the pyramid there is another model. The mound is like a grassy pyramid, but the model is bugged with always maximum light (i was unable to fix this with a bumpmap or otherwise) so in the maximum shader details it looks like a shining mountain of light as you see in the screenshot. In other shader detail levels you can see the mound. The pyramid works fine though it is a bit small. I have added code to the mayan pyramids so it can be used ingame or the town screens. See description ("see more") for extra info and how to play Mayans.
The Mayan civilization is going to be added as a playable faction in my mod - Age of Pirates III: The Asian Piracy. Watch the mod here: Moddb.com
And if everyone knows how to solve the fullbright problem on the Mound, please do contact me.
I solved the fullbright problem. The texture has some numbers for the TGA and these need to be correct.