Imagine a world where the villages of humans were scattered along mountaintops, and the world below was completely blocked off by an impassible wall of clouds. In a world like that, advancements in air travel would precede both land and sea. This is the kind of world that Aero Empire is set in. In this world, the player can rise through the ranks, from a lowly gunner manning a turret aboard an airship to the commander of several airships, ordering the crew of your own airship and the captains of the airships in your squad. Aero Empire is a cross-genre game, incorporating elements of role-playing games, shooters, flight simulators, and squad combat. Production on the game started November 25th, 2008, and is scheduled to release by the end of 2010, and a potential sequel focusing on nation management may come later. The single player version will be free to download and play, with no restrictions.
While doing some tests and wandering around the marketplace scene, I stumbled across this frame with very intense shadows, and figured I'd share it.
very nice
Definitely seals the deal for the visual direction. Creates a bit more synergy between the cel-shading and the lighting.
I must say that I am in love with your engine.
The atmosphere is thanking you for such shadows, just great.
Terra0nova said, "Let there be lighting" and so it was ..
Incredible looking mate, can't wait to wander around there myself =)
Thanks guys. I think this shot came out very nicely as well. The engine's looking pretty good, now I just have to get some gameplay logic programmed :) .
I love the black outlines around everything; they give a great cartoon atmosphere.
Yes, the lines add quite a lot. Although look closely, they actually aren't black, they are colored, if darkly, with the same colors as the objects. This tends to look better and more artistic, although isn't that noticeable in this shot.