An episodic platform adventure game in which Gappu is looking forward for a promotion but finds out his Boss is kidnapped by Ninjas. He must save him now to get his promotion news; but the objectives of Ninjas seem very sinister. This is my first indie platform game, It will be an episodic adventure of an unlikely hero "Gappu". As you can guess from quality it was just a complete one man job and thus the flaws etc. But I intend to improve it in each upcoming episode and add newer features on top of basic engine. as well as better animations. Being an episodic game it is pretty small. But that is also essential design strat to keep the story interesting rather than monotonous jumps and gameplay. This game has been developed in 3 weeks. But took a lot of my personal time, especially the soundtrack of each level.. which has been handpicked to give a variety of fun. Enjoy! do finish it to see a little glimpse of whats coming in Episode 2.

Report article RSS Feed Gappu: Episode 1 is ready to download

Gappu Episode 1: Ninjas took my boss - is now available in downloads section. I have been hard on the case of implement some last minute difficulty changes for slightly easier gameplay, so that everyone can finish to enjoy full story ;)

Posted by karar on Jun 29th, 2010

Other than the previously announced changes from beta testing there are also following addition:

  • A "Highscore" menu item, so u can see score board any time.
  • ESC key now doesnt immediately quits the game, but gives you proper warning and way to return to menu.
  • Many beta testers thought that the main menu was not too clear about when to start moving, so now an animated key presses are shown for indication
  • Jump can now be by UP Arrow as well as SPACE key, so u can use whatever style u like (two handed or one handed)
  • Lastly and most importantly XInput is now supported. What this means is that if you have an X360 controller than go ahead and use it and game will work right out of the box at same time with keyboard and gamepad anytime with no need of configuration to switch keys. use left thumbstick to move and Green "A" key (or equivalent key on ur non-x360 controller) to jump. Plus Start button on controllers work as ESC key to pause or quit to main menu.
Screenshots Screenshots

This doesnt mean that release is 100% bug free. There is still no wall jumping animation.. and not very well implemented too.. (its actually a bug). and sometimes the hero does get stuck in between walls.. but i have learnt my lesson with this episode. But considering this is a small game, so u can probably end it without much game breaking. And don't worry these will be fixed in next episode. For now enjoy this episode. Do post comments of how you like it.

Post comment Comments
ANtY93 Jun 29 2010, 4:51am says:

Menu is nice, but collisions are killing this game, srsly

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Adventures of Gappu
Developer & Publisher
Jet Dragons League
Send Message
Official Page
Release Date
Released Jun 18, 2010
Game Watch
Track this game
Report Abuse
Report article
Related Games
Adventures of Gappu
Adventures of Gappu Single Player Platformer
Related Engines
GameMaker: Studio
GameMaker: Studio Commercial Released Nov 13, 1999
Related Groups
Jet Dragons League
Jet Dragons League Developer with 2 members