Aces is a multiplayer game, where you join plane squadrons to battle inside a 3D dynamic level. So choose a plane, pick some skills and join the fight !
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Nov 19 2013 Anchor | ||
For what I know right now, there is one game mode: two teams battling each other, and you have to take over a base, to destroy your enemies zeppelins. Here is how one of the sides could look: )( / - - - - [{}] The thing on the left is a zeppelin, the [{}] are turrets to destroy, and the - - - are the lines where the troops would run over, to get to the next turret Also, turrets don't respawn after breaking them, which your troops do. Hope this explains a bit of my thoughts for this game mode. ~JoJoDeath |
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Nov 20 2013 Anchor | ||
Ok I see the idea, your point is to add some crrep to create some dynamics and incentive for players (omg I'm getting pushed I need to defend there ...), a bit like in more classical moba ( LOL, DOTA ...) Due to the topography of the level I don't think adding ground troops would be actually fun, they would be hard to see, hard to figth and we will loose the 3 D fight feelings a bit. It's partially because as a plane you can't stop and figth creeps. Meanwhile, adding like flying creeps can be considered. I'm not sure about the different type of creeps as it's bringing severals problems like how I am choosing what type I'm using, who on the team makes theses choices ... it add a complicated layer on an already complicated system. But yeah as Dev_Lapinou has some startiing elements with AI and pathfinding we can now re-ask us the question of creeps. We'll keep you up Dev_Zgrouik |
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Nov 20 2013 Anchor | ||
thanks, and as you say it like this, it makes a lot of sence why you don't do it. P.S. maybe some flying creeps as planes, helicopters, etc. are a bit boring, but fitting. Maybe you could consider putting in something weird as an eagle, demon, or drone or whatever you like. |
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