Aces is a multiplayer game, where you join plane squadrons to battle inside a 3D dynamic level. So choose a plane, pick some skills and join the fight !

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New game mode (Games : Aces : Forum : Suggestions : New game mode) Locked
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Nov 19 2013 Anchor

For what I know right now, there is one game mode: two teams battling each other, and you have to take over a base, to destroy your enemies zeppelins.
I was thinking of something new:
You could add ground troops. These would not be controllable, but will walk to the turrets and take them over as well. It takes X amount of man to capture it/destroy it. In your plane, you can kill these troops, to prevent the enemy team from winning.
In this new game mode, both teams have three turrets(or more), and you need to destroy all the turrets to be able to kill the zeppelin in the back(at the station). For every troop you kill, you get X amount of ingame money, to buy upgrades from(if you have those unlocked). You can also kill enemies with special abilities.
If you have slain X amount of troops you get special bonusses or boosts, to help you be stronger in the battle. Such bonusses/boosts could be: temporate speed boost, burning bullets, bombs, etc.

Here is how one of the sides could look:

)( / - - - - [{}]
( ) - - - [{}]
)( \ - - - - [{}]

The thing on the left is a zeppelin, the [{}] are turrets to destroy, and the - - - are the lines where the troops would run over, to get to the next turret

Also, turrets don't respawn after breaking them, which your troops do.
Something that you guys then could put in, are three types of troops: Mechs, Droids and Gunners.
Mechs can repair damage dealt to a turret, but can't fix it, if it breaks. They don't do a lot of damage at turrets of the enemy team, and can not kill enemy troops, except for other Mechs.
Droids deal a lot of damage at the opponent's teams turrets, and give some damage to enemy troops
Gunners can fire at enemy's planes, but don't do a lot of damage, just a bit. They can also kill enemy troops easier than Droids.

Hope this explains a bit of my thoughts for this game mode.

~JoJoDeath

Nov 20 2013 Anchor

Ok I see the idea, your point is to add some crrep to create some dynamics and incentive for players (omg I'm getting pushed I need to defend there ...), a bit like in more classical moba ( LOL, DOTA ...)

Due to the topography of the level I don't think adding ground troops would be actually fun, they would be hard to see, hard to figth and we will loose the 3 D fight feelings a bit. It's partially because as a plane you can't stop and figth creeps.

Meanwhile, adding like flying creeps can be considered. I'm not sure about the different type of creeps as it's bringing severals problems like how I am choosing what type I'm using, who on the team makes theses choices ... it add a complicated layer on an already complicated system.

But yeah as Dev_Lapinou has some startiing elements with AI and pathfinding we can now re-ask us the question of creeps. We'll keep you up

Dev_Zgrouik

Nov 20 2013 Anchor

thanks, and as you say it like this, it makes a lot of sence why you don't do it.
Hoping to see some creeps flying around soon ;p

P.S. maybe some flying creeps as planes, helicopters, etc. are a bit boring, but fitting. Maybe you could consider putting in something weird as an eagle, demon, or drone or whatever you like.

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