Some kind framework what will be needed for correct work of some custom aircrafts with tons of animated elements (bones).
ACCEPTING COMMISSIONS
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Aircraft (PlaneBodyMesh):
- Everything expanded to 100 (0-99)
- Added ldgn (0-99)
- Added ldgf (0-99)
- Added cmbr (0-99)
- Added rotn (0-99)
- Added SWPCoverA (0-99)
- Added SWPCoverB (0-99)
- Added SWCover1 (0-99)
- Added SWCover2 (0-99)
- Added SWPCover2 (0-99)
- Added SWPCover3 (0-99)
Cockpit (CockpitMesh):
- Everything expanded to 20 (0-19)
- Compass expanded to 40 (0-39)
- Added Yaw (0-19)
- Added Fuel (0-19)
- Added Lleg (0-19)
- Added Rleg (0-19)
- Added Hsim (0-19)
You still can't use cockpit bones for cockpit, if you not using cockpit related AnimBP for PlaneBodyMesh.
All PlaneBodyMesh bones must be under "bodyparts" bone if it used with cockpit related AnimBP.
Installation:
Unzip archive "Extremely_Expanded_Limits_of_Animated_Bones.zip"
Create folder "~mods in "\ACE COMBAT 7\Game\Content\Paks" if that folder doesn't exist
Copy "~~~ExtremelyExpandedLimitsOfAnimatedBones_P.pak" from unpacked archive to "\ACE COMBAT 7\Game\Content\Paks\~mods"