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You control the father of the family and you will need to make your way around the house and find a way to protect yourself and your family from an escaped serial killer.

Everywhere in the house and around it you will be faced with multiple decisions that will cost you some time but they will also create an ending based on those decisions.

Move from the living room into the kitchen towards the basement....

Can you make the right decision in 6 minutes? because if you don't you might be forced to watch disturbing tragic ending of your family.

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Some eding thoughts.

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When I'm working on a game, I seem to start everywhere I can. my first main goal is to build an engine for the game, it was not that hard to build it for this game. but sometimes when I don't feel like working on the level design or characters I decide to start working out some ending screens. What I have in mind for this game is going to a little sick and disturbing.

After the 6 minutes have passed you will see that the game will end and you will have no control of the main character. the screen will turn black and then you will see many screenshots flash by like the forest, then a door, then a scream, a broken door,a bloodshot eye zoomed in , a hand with a knife, then a knife in the eye of your wife. then a molotov cocktail into the baby room and you getting thrown through the window in the bedroom landing on your car in the run.

This is just one of the endings I have in mind, with so many more of these coming.
These photo's will be shown at a very fast speed and they are supposed to leave you sad or weird feeling.
thinking over what you could have done different to make a better ending for everyone.
I'm still working on this idea how to make this more terrifying than it already is.
This game should be more about the endings than the gameplay.

just a small update here:)

If you guys got some disturbing or cool thoughts about this game or an ending just throw it in here. you just might make the credits :)

Starting the project

Starting the project

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Development of this project starts with the level design, creating different scenes in and around the house

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Nice little adventure o: Tracking

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A tragedy unwritten
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