“A Nation of Wind” is a video game featuring elements of gameplay from both “Arena Shooters” (like Geometry Wars, Super Stardust, and Asteroids), and “Real Time Strategy” games, (such as Populous, Starcraft, and Actraiser). Set in a world of floating islands and airships, the player is tasked with commanding a ship and establishing/defending colonies. Players will be forced to deal with the bizarre creatures that come up from the lower atmospheres to wreak havoc on their airship and settlements, while appeasing the god’s of the land and eventually bending them to the player’s will. “A Nation of Wind” is currently developed by one intrepid artist, Jameson Wilkins. He is a freelancer with several years of experience in the browser and mobile gaming markets, and has studied game design and art the entirety of his life.

gabrielgomes says

6/10 - Agree Disagree

The idea of the cenario is very interesting, but the game gets boring really fast. The combat is weak and the game is pretty easy. If the ship is destroyed, nothing bad happens.

The management of the town and the capture of resources is a good point of the game, however the lack of "true enemies" makes it very monotonous.