99 Levels to Hell is a platform shooter with lots of guns, upgrades, magic, traps and monsters to kill. 99 Levels to Hell is a rogue-like-like, which means surviving is key and every time you play you get a random selection of levels to play. When you complete 10 levels, the 10th being a boss-fight you unlock a door to the next dungeon. Hidden in the darkness of the dungeons are shops, casinos and elevators. And if you search the dungeons carefully, you might find secret rooms that unlock more of the story, and free new adventurers, you can play as in your next game. Minimum system requirements: Windows XP / Vista / 7 / 8, Intel Core i5 2410M 2.30Ghz processor, 4 GB RAM, Intel HD Graphics Family, DirectX 9.0c compatible sound card, 2GB HDD, Mouse, Keyboard. Minimum system requirements (Mac): OS X 10.8.2 or later. Processor: 2.5 Ghz Intel Core i5 Memory: 8GB DDR3 RAM Graphics: 64MB of video memory Recommended two-button mouse, or Apple mouse with Secondary Button / Secondary Click

Report RSS Release of pre-alpha build 0.0.2

If you are eager to try out the game, there is a new pre-alpha build to play.

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If you are eager to try out the game, there is a new pre-alpha build to play.

New art for the first dungeon
99 Levels To Hell pre-alpha 0.0.2

The new build features:

  • 10 Levels
  • Tutorial
  • Bombs
  • Collect Gold, Hearts, Bombs.
  • Shop
  • Portals
  • New Weapons, (5 in total you migth have to play a few times to try them all)
  • 4 enemies
  • Ladders
  • Lights
  • Destructible blocks of rock (Use bombs)
  • More balanced enemy spawn
  • New menu
  • and tweaked gameplay.

Controls:

  • Move - A D
  • Shot - Mouse left button
  • Bomb - Mouse right button
  • Jump - W
  • Enter door - S

All new builds will be published through indiedb, before we start alpha funding some time next month
.

The FirePlace

Last, can you guess which boardgame inspired this piece of dungeon art?

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