8BitMMO is an 8bit-style 2D massively multiplayer game! Fight evil Lawyercats and engage in player vs player battle. Build a home or a castle in a persistent streaming world. Early in development, but fully playable.
In which the free construction sandbox game adds a new front page, does load testing and optimizations, adds improvements to the chat window and movement systems, and announces the result of the fan art contest.
Posted by Sim9 on Feb 3rd, 2012
New this week for 8BitMMO:
I got a new frontpage set up today that has a little description and embedded trailer. This is nice because new users can see what the game is before downloading a meg of code & asset files.
If you're running in low-res, it'll autohide the sidebar, and otherwise it'll show it in normal situations. I tested the site in Firefox, Chrome, and IE -- but if it looks broken in your browser, please let me know.
Optimizations & Load Testing
I wrote an app to generate many connections to the server and simulate many players moving around:
After doing some optimizations (now on the live server), I was pleased to have the server still perform well, even with 250 (simulated) players moving around at the same time. Since the server is running in debug mode, I expect once I switch to release mode it will be even higher!
Chat Window Improvements
Build 382 was uploaded with a bugfix for chat window, and it makes it obvious when you are chat mode. Thanks for bug report, GLaDOS (hopefully no relation )
Build 381 uploaded with movement improvements - it's easier to get into narrow spaces now (ie, doorways) and around corners.
Fan Art Contest
Well, I only got one submission for the fanart contest, so choosing a winner was very easy!
Here is Vrocaan's submission, which shows several new weapons that would be pretty cool to have in-game, and sooner or later I'll get around to implementing:
For his efforts, Vrocaan gets 250g!