We're back on track to create the dazzling 3D shapes that decorated Ugly Baby's stages for the past few years -- while it's taken us longer than we initially hoped, so many great ideas still reside in the womb that are alive and kicking, and we can't wait to see where the baby's future leads us.
The game started out using 3D Game Studio, and we released an early playable version on Steam during the Portal 2 ARG last year. It was the same engine we'd used to create AaaaaAAaaaAAAaaAAAAaAAAAA!!!, but we've switched to Unity for both Aaaaa!'s sequel as well as Ugly Baby.
Since we at Dejobaan are still unlocking the hidden powers of Unity (Owlchemy Labs helped us with Awesome and F=ma), we turned to Defective Studios to create a prototype that could analyze music and implement some new aesthetics. Based on this, we're working on the Python end to allow Ugly Baby to recognize different types of music, which will allow us to craft levels unique to those sounds.
So, what are our next steps?
- Step back and pick up Unity.
- Bring Ugly Baby Unity up to where Ugly Baby 3DGS is.
- Team up with a great artist to complete the game.
That is all!