1... 2... 3... KICK IT! (Drop That Beat Like an Ugly Baby) -- Battle your favorite drum 'n' bass track, or relax as you fly through that trance album. "Kick It" takes your MP3 music and creates floating worlds for you to fight through.

Report article RSS Feed NotJenga and NotPlinko Prototypes, Inago Rage Riff Up Next

Prototyping experiments mean good, crazy things are in store for Ugly Baby and Drunken Robot Pornography.

Posted by JohnDejobaan on Jan 26th, 2012

For the next few weeks, our new game dev guru Elliot Borenstein will focus on creating 2-3 day prototypes of wildly divergent ideas. His goals will be to figure out interesting new mechanics for Dejobaan's 201X game lineup. With those prototypes, we'll see what sticks for both Ugly Baby and the upcoming Drunken Robot Pornography (try asking your Mom for that as a gift).

Last week, Elliot built NotJenga, a physics simulation which challenged players to create buildings from blocks, then topple them by pulling out pieces. Anything that hits the ground got you points. Instant game!


The above picture shows a sort of 'city' layout. Elliot experimented with various abilities (remove a block, blow up a block, make a block attract other blocks, etc). Then he handed it to Ichiro, who discovered that making it "how many points can you get by only removing 6 pieces" was more fun than unconstrained mayhem.


The second set of pictures shows a more complicated example, with buildings full of spheres. You have to launch attractive cars (models totally not stolen from Aaaaa!) between the buildings to make all the balls fall and get mega points. This almost turned into a NotPlinko.


Shares Elliot, "It's a fun little prototype that got us thinking about community generated content and the interesting things that entails. It also helped to get the creative juices flowing for some more complex stuff to come." We'll be taking a look at that more complex stuff for Ugly Baby, DRP, and beyond SOON!

Post comment Comments
Reactorcore
Reactorcore Jan 28 2012, 7:18am says:

This looks like the Unity3D engine, why does it say its "custom built"?

I like the sound of the concept, so I'll be tracking this.
Although, is this(loading external files(.mp3) to modify the game) really possible to do with the Unity3D engine? That is, if I'm right to assume it is that.

+1 vote     reply to comment
Vertex7
Vertex7 Jan 28 2012, 2:40pm says:

I love the concepts. They remind us of why we play games in the first place. :)

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
1... 2... 3... KICK IT!
Platform
Windows
Developer & Publisher
Dejobaan Games, LLC
Engine
Custom Built
Contact
Send Message
Official Page
Dejobaan.com
Release Date
TBD
Game Watch
Track this game
News
Browse
News
Report Abuse
Report article
Related Games
1... 2... 3... KICK IT!
1... 2... 3... KICK IT! Indie Single Player First Person Shooter
Related Engines
Custom Built
Custom Built Commercial Released Sep 1, 2007
Related Groups
Dejobaan Games, LLC
Dejobaan Games, LLC Developer & Publisher with 10 members