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Zomberino [UE4 Zombie / Survival Game] (Forums : Development Banter : Zomberino [UE4 Zombie / Survival Game]) Locked
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Mar 15 2016 Anchor

Hi IndieDB!

Im making a UE4 based game with the blueprint system. I Want to make a fast paced zombie survival game. A game where u have to survive for as long as u possibly can while searching for the best possible weapons u can find. i will be uploading my progress here until i have enough for a real indie db submission. i want a single color, diffuse kind of style, where the model itself tells most of the story.

Made So far:


[15/03/2016] Walking, running and crouching with controller and keyboard support. 1 Pistol (WIP).

Pistol WIP Model

TO DO List:

-Tiles Modelen en Texturen:

-GasStation tile

-Variations of houses

-Small Hospital

-Street and Variatons (corners etc..)

-gun Store

-variations of forest


Items:

-Pills (increase max health)

-MedPack (Heal health)

-Diffrent Ammo (different guns, maybe diffent damage ammo)

-Snacks (increase stamina)

-Cevlar (Non Regen Shield)


4 guns (Modeling / texturing / animation)

-Pistol or HandGun

-Dual Barrel

-smg or semi-auto shotgun

-automatic Rifle


Handen (gloves) (Modeling / texturing / animation)


Zombie Character(Modeling / Texturing en animation)

Different zombies?


HUD (Health / Time and Day / Shield or Cevlar / Ammo / inventory / Stamina / Maybe Sound?)


Tile Generation

-Asign Tilability Sides Value. (Example so that Streets are connected to street tiles.)

-Have Forest and City Area's

-Have diffrent Positions the loot can spawn and only let it spawn when with a rand factor

-Zombie's spawn on the tiles (the further the days the harder and more there spawn)


When hit u slow down.


Main Menu / Pauze menu / Change Keyboard Shortcuts…

Crates for blocking Passages and shoot them to move??


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Update 2: Finaly

Finished the pistol, made a hand still needs to be skined so i can make the animations, also a basic ai that follows me when i am in its vieuw.

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Update 3:

Made linetrace for shooting bullets with sound / particles and spread.

Also rigged the hand now ready to animate.

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So i decided to start a fresh and start form scratch, to get somewhere more... realistic, after 6 tough days i finished my new project.

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Edited by: GaetanThibaut

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