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Zomberino [UE4 Zombie / Survival Game] | Locked | |
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Mar 15 2016 Anchor | ||
Hi IndieDB! Im making a UE4 based game with the blueprint system. I Want to make a fast paced zombie survival game. A game where u have to survive for as long as u possibly can while searching for the best possible weapons u can find. i will be uploading my progress here until i have enough for a real indie db submission. i want a single color, diffuse kind of style, where the model itself tells most of the story. Made So far: [15/03/2016] Walking, running and crouching with controller and keyboard support. 1 Pistol (WIP). TO DO List: -Tiles Modelen en Texturen: -GasStation tile -Variations of houses -Small Hospital -Street and Variatons (corners etc..) -gun Store -variations of forest Items: -Pills (increase max health) -MedPack (Heal health) -Diffrent Ammo (different guns, maybe diffent damage ammo) -Snacks (increase stamina) -Cevlar (Non Regen Shield) 4 guns (Modeling / texturing / animation) -Pistol or HandGun -Dual Barrel -smg or semi-auto shotgun -automatic Rifle Handen (gloves) (Modeling / texturing / animation) Zombie Character(Modeling / Texturing en animation) Different zombies? HUD (Health / Time and Day / Shield or Cevlar / Ammo / inventory / Stamina / Maybe Sound?) Tile Generation -Asign Tilability Sides Value. (Example so that Streets are connected to street tiles.) -Have Forest and City Area's -Have diffrent Positions the loot can spawn and only let it spawn when with a rand factor -Zombie's spawn on the tiles (the further the days the harder and more there spawn) When hit u slow down. Main Menu / Pauze menu / Change Keyboard Shortcuts… Crates for blocking Passages and shoot them to move?? ------------------------------------------------------------------------------- Update 2: Finaly Finished the pistol, made a hand still needs to be skined so i can make the animations, also a basic ai that follows me when i am in its vieuw. Update 3: Made linetrace for shooting bullets with sound / particles and spread. Also rigged the hand now ready to animate. So i decided to start a fresh and start form scratch, to get somewhere more... realistic, after 6 tough days i finished my new project. Edited by: GaetanThibaut |
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