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X4 game about ongoing middle east conflict (Forums : Ideas & Concepts : X4 game about ongoing middle east conflict) Locked
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Nov 8 2014 Anchor

Hello,

I had an idea this week about developing a X4 game based on the ongoing middle east conflicts. The game would be almost completely based on real, recent events, where you would take the hole of one of the moderate forces (YPG, FSA, etc), and fight against both Assad's regime and ISIS in Syria and Iraq.

The game would combine elements of the Total war franchise and Civilization games, but with much more detail to economy and army management. Economy would be based on government tax policies, private and estate companies, and captured key structures like oil fields and the Mosul dam. These places would mirror real ones.

Combat would be turn based but complex. There would be many things to consider when planning and fighting battles, such as terrain, flanking tactics, whether the army has armored, artillery and/or air support, runs employed, ammo and food supplies, army experience, quality of guns and equipment, and much more.

Players will be able to mass recruit solders, but guns and ammo may be a constraint. Every solder within an army will have its own identity, history, a rank which will improve as he participates in battles, and his own weapon, equipment and ammo. Interfaces will simplify the management of armies, but they may be able to micromanage them if they want to. It will be possible to promote specific solders to leadership positions in both government of controlled areas and army.

The outcome of battles will be decided by calculating the actions of each single solder involved. These will be decided by many factors, such as weapon, equipment, terrain conditions, experience and more. Situational bonuses and penalties will also apply.

Weapons, ammo, armoured vehicles, missiles, artillery and even aircraft will basically be available by trading with international partners, mainly western countries such as the United States, Canada, UK, France and Australia, and perhaps Russia even though they are busy aiding the Ukrainian rebels over their borders, and are keen to helping extremist groups in middle east. They can also be captured from enemy forces. As your economy improves by capturing profitable businesses such as oil fields. you may even be able to establish local factories to produce small guns and ammo. You'll also be able to design your own weapons and vehicles to be manufactured at your factories, and this will be important to adapt your strategy to constantly changing combat scenarios including urban skirmishes where CQB weapons with high rate of fire will perform better, as opposed to conflicts in open, desert regions, where long range weapons are preferred.

There will be a wide range of resources to manage from energy to fuel, water, food, and strategic resources. Some of these resources, like water, will be managed automatically and will only become a problem if your infrastructure is damaged by enemy forces. Others, like fuel and energy, are critical, and may require advanced strategic planning to ensure no shortages occur.

You'll also have to account for the international community opinion on your operations. You'll have to avoid collateral damage to the infrastructure of areas you plan to take over at later stages of the game, and avoid civilian casualties which will damage your reputation (ordering air strikes in highly populated areas, such as Aleppo, won't be a good idea and may strain your relations with the United States and other countries.

Keeping your troops supplied with ammo, food and water will also be a constant need. You'll be able to create stockpiles as you advance through the central, more sparsely populated regions of Syria to keep divisions supplies in the front lines, but they can be captured by enemy forces if your ranks are breached. You'll also have to manage logistics through the creation of convoys, and they'll have to be constantly protected against ambushes.

So, what do you guys think of a realistic simulation game about an increasingly complex conflict?

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