Forum Thread
  Posts  
www.modhelp.net (Forums : Pimpage & Posing : www.modhelp.net) Locked
Thread Options 1 2
MajorPest
MajorPest Village Idiot
Jun 15 2005 Anchor

I put up a wiki a couple weeks ago for modders to post useful links and tutorials. Ive been waiting till i get a bit of content done up - and have written a couple tutorials myself, with Carni doing some as well. Just thought I would start a thread about it to let people know - as well as gather comments on whether or not its a good idea, or what could be improved/added. Im looking for regular contributers to help add to the site, so if your interested - post here.

Modhelp.net

Edited by: MajorPest

Jun 16 2005 Anchor

I think its a good idea, not much else I can add except get up some more hammer tutorials please.

Edited by: Brad_Mclain

--

User Posted Image

ImTheDarkcyde
ImTheDarkcyde ¯\(º_o)/¯
Jun 16 2005 Anchor
Jun 16 2005 Anchor

my site is the same thing. theres a forum and tutorial section for any moddable game. im too busy to add more tutorials so im just waiting for more people to submit some. i got too much to do to promote mine.

Edited by (in order): Chunky, Chunky, Chunky

Fitz720
Fitz720 The ModDB Bulldog
Jun 16 2005 Anchor

Good idea major XD

MajorPest
MajorPest Village Idiot
Jun 16 2005 Anchor

David - no offense - ive read your tutorials, and the skybox one demonstrates the incorrect way to create a skybox. Reason being is when you do make a brush and hollow it out - your really just boxing in your map, and when compiling, all of the outer faces that shouldnt be rendered are being rendered, thus lowering performance of the level - and doubling compiling times. Brush-by-brush, always, never use the hollow tool as an easy way out.

Jun 16 2005 Anchor

i know. the tutorial will be updated later. i dont do it that way anymore. only for small maps since it looks much better then the peice by peice method. doesnt matter. its the same as your idea. the community can submit whatever they know. im working a huge suprise which will be revealed later. something that will really help out the modding community.

no more about my site. this thread is for yours.

Edited by (in order): Chunky, Chunky

Jun 16 2005 Anchor

I like your idea!

what about hollowing and then ungroup?

Edited by: -hp-

--

|_( hp )¯| p00nst3r

MajorPest
MajorPest Village Idiot
Jun 16 2005 Anchor

No!!! hollow = evil! same goes for the carve tool. Although, the carve tool can be used on smaller areas for windows and such - but try to avoid it.

Edited by (in order): MajorPest, MajorPest

Jun 16 2005 Anchor

how does it accomplish this by hollowing??
"all of the outer faces that shouldnt be rendered are being rendered, thus lowering performance of the level"

--

|_( hp )¯| p00nst3r

Scarfaces|Boomstick
Scarfaces|Boomstick Founder of SST:The Arachnid Campaign
Jun 16 2005 Anchor

Is there any thing that can teach my poly by poly modelling..Cause Ive been learning..and not really getting it.. its really frustrating and I wanna blow it up..yet I want to learn it..Oh wise ones teach meh! for gmax/ 3dsmax

Edited by: Scarfaces|Boomstick

--

Good, bad.. Im the guy with the gun-Ash Army Of Darkness

Its not okay!okay? 

Spector
Spector WWIII
Jun 16 2005 Anchor

I hollow it out, use the friggin no draw texture =/

--

snetErz.com - Web Design
Some guy in the space time continuum.

MajorPest
MajorPest Village Idiot
Jun 16 2005 Anchor

lol nodraw is a pain though, I just skybox the parts of my map that are needed.

@HP, when you use Chunky's method of doing the skybox, you're making a big box around your map, which tells the compiler to calculate all of the faces on the outside of your map that you wouldnt normally want to be seen by the compiler. Doing the skybox brush by brush, and lining it up to your map tells the compiler to ignore all of the faces that are facing out into the 'space'...hard for me to explain without screenshots.

I'll do up a tutorial tomorrow on how to properly create skyboxes. Keep in mind - there isnt really a right or wrong way of doing it, some people do it spectors method, some people do mine, some use the lazy method that is Chunky's.

@Scarfaces, lol, im only really a mapper, but i do know where to look for those sorts of things - check out this link for some great video tutorials on modelling, you should find what your looking for there - 3d-palace.com

Edited by: MajorPest

Jun 17 2005 Anchor

i think i know what ur getting at. when i hollow, the end of the brush touches another brush correct? and it tells the compiler to render those while if i do it brush by brush, it wont?

--

|_( hp )¯| p00nst3r

MajorPest
MajorPest Village Idiot
Jun 17 2005 Anchor

You'll know tomorrow, im off to bed, got work in the morning though. Im pretty bad at explaining things without pictures.

Jun 17 2005 Anchor

I not quite sure about this but how about a section where people can submit their WIP maps and you can give them tips on how to improve on their mapping techniques etc. I know I would find this useful to find out if I am mapping correctly for best performance etc.

--

User Posted Image

Jun 17 2005 Anchor

"my method" looks better, thus its better for using in small maps since it wont take that long to compile. if you do it the other way, it makes ugly lines at the corners and just doesnt look as good. like i said, my was is for small maps.

MajorPest
MajorPest Village Idiot
Jun 17 2005 Anchor

Brad, I just added a section in the forums for ya, hopefully others will find it useful as well.

And chunky, if your insistent on using your method, at least use the nodraw texture like spector said. Both ways look the same in the end.

Jun 17 2005 Anchor

MajorPest wrote: Brad, I just added a section in the forums for ya, hopefully others will find it useful as well.

And chunky, if your insistent on using your method, at least use the nodraw texture like spector said. Both ways look the same in the end.

what are you talking about? you use the skyboxtool texture to assign the texture that is set in map properties. "no draw" just makes it invisible.

btw, how long have you been mapping?

Edited by (in order): Chunky, Chunky

ImTheDarkcyde
ImTheDarkcyde ¯\(º_o)/¯
Jun 17 2005 Anchor

chunky cut the flaming. this thread is about www.modhelp.net
not your personal vendetta against anyone who knows more about mapping

MajorPest
MajorPest Village Idiot
Jun 17 2005 Anchor

Chunky, I'm not looking for a fight - I've been mapping for 5 years, I'm not saying I know more than you, I'm just pointing out where you were wrong. Using the nodraw texture like spector said on the outer faces of your map - not on the skybox itself - causes the compiler to ignore those faces, it dosent simply make them invisible.

Jun 17 2005 Anchor

1st of all cyde, you shouldnt be talking, on account of how you are the one that does most of the flaming around here.

2nd of all, i was asking how long he has been mapping, out of curiosity. I wasnt being sarcastic or anything. There isnt a lot of mappers here at moddb.

3rd of all, i already said to stop talking about my site since this thread is about his site. He continued talking about "my method" so i continued replying.

Just move on and forget about it. I was never fighting with him. And im not saying i know more then him.

p.s. i didnt know you were talking about using "no draw" like that. sure it can be used for more then 1 purpose, i was just assuming you were talking about making a "no draw" brush for the sky...

Edited by (in order): Chunky, Chunky, Chunky, Chunky, Chunky, Chunky

Jun 17 2005 Anchor

does nodraw (hl2) = null (hl1)?

--

|_( hp )¯| p00nst3r

MajorPest
MajorPest Village Idiot
Jun 17 2005 Anchor

that is correct :D

But the null texture I beleive is a feature of the ZHLT (maybe only merl's build) compiling tools, I dont think you can use it with the default tools.

*edit*
BTW we've got an irc channel now on gamesurge - #modhelp

Edited by (in order): MajorPest, MajorPest

Jun 17 2005 Anchor

I can't seem to find a tutorial on how to make glass start out broken on HL2, but I've found a way. Should I write a tut on it?

I've never written a tutorial before :S

--

|_( hp )¯| p00nst3r

Reply to thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.