Forum Thread
by member
  Posts  
What exactly are the possibilities to develop for Xbox? (Forums : Console Gaming : What exactly are the possibilities to develop for Xbox?) Locked
Thread Options
Jan 7 2012, 6:16am Anchor

Hi folks,

I started learning XNA a year ago. At the moment I am working on a 3D-editor for my RPG-game.
And now I came across these news.

And now I am asking myself, is it even possible to create a 3D-RPG with all it assets and keep it under 500MB? I don't think so.

What do you guys think? Is it possible that MS expects the indie-scene to develop real minigames?

greets,

plusnoir

moci
moci Is it me or does it smell funny here?
Jan 7 2012, 6:29am Anchor

I don't think it is the intention of Microsoft to let people make fully fledged "AAA" games with XNA. Indie or not, I believe that the point of XNA is to provide an easy entry level to get a feel for the hardware and then go to the next step and buy development kits just like any other company producing "major" games.

500 MB is plenty if you come to think of it. You just have to be smart in the way you use it. Create custom file formats to further decrease asset size, take a more procedural approach. And finally you could split up your game in several parts so each fits in the 500 MB limit, just keep in mind that you can only publish 20 titles.

--

- Mathiasverboven.net

Quote:If I learned anything about Valve over the years, its that they can't count to 3 ~xHotPotatox @ joystiq
Quote:If people are making shit, they're making shit not because of the engine, but because their own abilities as a game developer suck.
They'd make similar shit on UDK, Source and CryEngine if they could. ~Mr_Cyberpunk
Jan 7 2012, 9:25am Anchor

So lets say I'm into 3D-programming now what would be the possible DevKits? Considering I don't want to use Drag'n'Drop-kits like unity, udk and cryEngine-sandbox.
I want to improve my coding skills as much as possible.

Jan 24 2012, 11:12am Anchor

Or you could just develop for PC and not have to bother paying a huge amount of money for a dev kit.

TheUnabridgedGamer
TheUnabridgedGamer It's been a long time...
Feb 1 2012, 9:49pm Anchor
hogsy wrote:Or you could just develop for PC and not have to bother paying a huge amount of money for a dev kit.

And have far better chance of making profit. There have been many indie devsĀ  who've left XBLA from just trying to deal with Microsoft. Steam, Desura, heck even PSN with the new Vita testing grounds thing their going to include are all better options.

Reply to Thread
click to sign in and post

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.