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What exactly are the possibilities to develop for Xbox? | Locked | |
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Jan 7 2012 Anchor | ||
Hi folks, I started learning XNA a year ago. At the moment I am working on a 3D-editor for my RPG-game. And now I am asking myself, is it even possible to create a 3D-RPG with all it assets and keep it under 500MB? I don't think so. What do you guys think? Is it possible that MS expects the indie-scene to develop real minigames? greets, plusnoir |
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Jan 7 2012 Anchor | ||
So lets say I'm into 3D-programming now what would be the possible DevKits? Considering I don't want to use Drag'n'Drop-kits like unity, udk and cryEngine-sandbox. |
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Jan 24 2012 Anchor | ||
Or you could just develop for PC and not have to bother paying a huge amount of money for a dev kit. |
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Feb 1 2012 Anchor | |
And have far better chance of making profit. There have been many indie devs who've left XBLA from just trying to deal with Microsoft. Steam, Desura, heck even PSN with the new Vita testing grounds thing their going to include are all better options. |
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