|Weapons of war – how to prevent surprise attacks?||Post Reply|
|Jun 12 2014, 6:48am Anchor|
BM-21 Battery – weapon of war, which is enormously widespread and capable of creating some real havoc, at least against lightly armored targets.
BM- 21 battery is consisted of eighteen forty-tube 122mm rocket launchers and they could bomb enemy positions with 720 rounds of non-persistent Sarin or Hydrogen Cyanide in a single 20 second salvo, reload and replicate that strike 10 minutes later.
BM-21 Battery used in War Cabinet Game is suitable for surprise attack against troop concentrations, strong points and command centers.
How would you counter BM-21 Battery?
War Cabinet Officer’s management interface design is ready. The purpose of this UI is to provide information about your officer’s Combat stats, Special Traits, Experience and Rewards. From here you would be able to sort and manage officers in easy and intuitive way with single click.
This way you could choose best commanders for various units and missions for best results.
The interface has three main parts: The first one is located on the top. It gives you the information about the commander of the selected unit with his stats, experience, rewards and special abilities. It also shows the name and the rank of the current commanding officer.
The second one, located on the left side of the screen provides information about highlighted officer from the pool. Looking at the stats and skills you can decide what type of units would benefit most of his command. There would be five major types of land units: Infantry, Mechanized, Artillery, Armored and Anti-Air battalions. Same design will be used for Air Force, but it will utilize different categories and special abilities. Clicking on the awards icons with reveal more details what kind of medals he has and how they were earned.
The third one is located on the right side of the screen and shows the officers pool. This is the place where you can oversee overall officer’s availability, skills, decorations and seniority of the commanders.
War Cabinet interface design is created to be distinctive and user friendly in order to provide flawless game experience.
New screenshots will be added next week, so stay tuned.
War Cabinet game first project review made by one of the Chief Engineers and core fans - Youtube.com
Enjoy! Please share your thoughts and comments.
War Cabinet story continues 23 Days Later...
Part 3: Shadows from the past
There are numerous reports of intensifying firefights in Marutia. Most of the country is the hands of the armed insurgent groups. There is no electricity and serious food shortage in all major cities. Marutia's government is on the edge of collapse. Two major rebel movements started to fight each other clearly supported by the neighboring countries. In this situation all diplomatic efforts to reduce the escalation of violence have failed.
Read the rest: Warcabinet.net
New content in War Cabinet Gallery Section - Warcabinet.net Please share your comments about the helmet.
New Interface Screen for Faction Selection
This is the Interface screen for Faction selection.
There is new addition of entry level mechanized infantry for the House of Orange.
BTR-60PB rigged and ready to be animated.
Another screenshot of BTR-60PB side view
Share your comments.
We are happy to share with you the design of the Strategic Map.This is the place to get the overview of the war theater.
What do you think about it? Share your comments.
If you want to see a full-size screenshot:http://www.warcabinet.net/gallery/pre-alpha-screenshots/
Supply and logistics have been playing important role in every war since ancient times.
In the end it doesn’t matter if it is a real war or just a strategy war game the rules remain the same. That is why we believe that any serious war strategy game should consider including this key element. We will.
So please take a close look at it and tell us what you think.
War Cabinet frontline battle machines were added
We would like to present a game scene with House of Green equipment showing some of the frontline battle machines.
The BMP-2 was added to the War Cabinet military equipment.
Share your thoughts and comments.
M113 APC – New combat vehicle added to the House of Orange
That is why we added M113 – Armored Personnel Carrier to the War Cabinet military equipment to serve into the House of Orange forces. With this new addition to game’s Military Park we are confident that your soldiers will yield the benefits of the mechanized warfare.
More about M113 - APC can be found here:http://www.warcabinet.net/m113-apc-new-combat-vehicle-added-to-the-house-of-orange/#more-572
Secure your troops with M163 Vulcan Air Defense System
How to protect troops and equipment from air attacks?
Read more at:http://www.warcabinet.net/secure-your-troops-with-m163-vulcan-air-defense-system/#more-598
Would you use M163 Vulcan Air Defense System as part of your equipment?
War cabinet story part 4: 48 Hours Later - The price of Victory
You haven’t slept much in the last days.
Many unsettled questions are within your head…
How can I best serve my country?
You should not only be excellent military commander, but also you are expected to take the burden to spend scare resources of your country to wage war… instead of these been used for the people and their wellbeing. How this could be balanced? What is really necessary in this dark time?
Read the whole story at: Warcabinet.net
Share your thoughts and opinion.
Economy system within strategy war games
We plan to implement economy system into the game. By doing this we want to achieve an additional depth of the gameplay. However, in order to do the right balance we need your valuable input here.
First of all do you enjoy economic aspect of the strategy games or you prefer pure combat only gameplay?
If there is a game economy in place it should be:
1. As simple as possible with very few type of resources with minimum amount of user management.
Any other thoughts and questions on this topic are mostly welcome.
What's the most enjoyable part of a game to you?
When you start playing a new game or simply replay an old one what's the most enjoyable part of the game to you?
Is it the beginning when you explore a new world and learn how to play or it is the the mid-game, when you have the chance to expand your powers and getting deep into the story or you are a fan of the final stages of the game.
How much you like to learn new things and use new functions, try new characteristics while gaming or on the contrary you prefer to stick to familiar things and keep on playing?
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.