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WASD or Mouse movement? | Locked | |
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Jun 10 2014 Anchor | ||
Hi Community! We are still developing RUN. And yesterday we were discussing the topic: For those who don't know, RUN is a stealth action game with puzzling levels. We would like to know: Which movement style do you thnk it's better for a Top Down Stealth game? WASD or Mouse? You can check a prototype of RUN's gameplay: Youtube.com We want to polish our game and deliver an unique experience. And know a bit more ideas from you Thank you P.S: Vote for us in Square Enix Collective : Collective.square-enix.com |
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Jun 10 2014 Anchor | ||
WASD. Especially if there's going to be non-targetable fighting/interactions or limited FOV. |
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Aug 3 2014 Anchor | ||
WASD For sure. |
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Aug 5 2014 Anchor | ||
Aug 6 2014 Anchor | ||
Depends on how responsive is the mouse in controlling the character. Despite that, I'd rather do the WASD just because it is more natural to control a character like that. You get to control the movement instantly rather than rely on path finding that may or may not do stupid stuff. |
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Aug 6 2014 Anchor | ||
Looking at your prototype video, I'd say WASD is the better choice. Else you can get weird errors with pathfinding in the scripting which might bug during stealth gameplay. Also I think it will feel more natural for players to control the character with WASD in your type of game. If you have the time though, you should implement both. |
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