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UT2003: Mapping Modeling Skinning or coding? | Locked | |
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Apr 17 2003 Anchor | |
whats the easiest of all? -- If you find any spelling mistakes you can keep them, |
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Apr 17 2003 Anchor | |
depends on what ur good at -- ___________________________
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Apr 17 2003 Anchor | |
thats the hs!t man,i wanna start learning.so what should i start with? -- If you find any spelling mistakes you can keep them, |
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Apr 17 2003 Anchor | |
well, it really does depend on what u like to do i could prob learn how to code easier, just becuase i have a good memory from remembering trivial bits of information such as the code commands, but i am not graphically inclined, so i would not be very good at skinning and modeling and stuff... its seems to be that modelling or skinning is the easiest, but if you want to become very highly sought after in the mod area, learn how to code, and learn it well -- ___________________________
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Apr 18 2003 Anchor | |
aight thanks man -- If you find any spelling mistakes you can keep them, |
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Apr 19 2003 Anchor | ||
Ok first things first: Modelling and Skinning has nothing to do with UT2003. Other things I can tell you: Mapping -> Art/Architechture/Visual So if you're more of the visual guy, go for Mapping. And if you're more of a writing/reading guy, I'd say go for coding. -- Co-Project Leader | Lead Mapper Majestic 12 : UT2oo3 Total Conversion |
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Apr 19 2003 Anchor | ||
yeah i would agree with what he said, although the UnrealEd interface can look a bit overwhelming to me. Only anoying part of modeling is getting the stupid actor x plugin to work properly. |
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Apr 20 2003 Anchor | ||
Apr 20 2003 Anchor | ||
true |
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Apr 21 2003 Anchor | |
ok big thanks nuker,everyone else too (i chose to map) -- If you find any spelling mistakes you can keep them, |
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Apr 21 2003 Anchor | |
good luck man! -- ___________________________
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Apr 22 2003 Anchor | ||
You chose the right way GL -- Co-Project Leader | Lead Mapper Majestic 12 : UT2oo3 Total Conversion |
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