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[ut2003] City | Locked | |
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Jan 27 2004 Anchor | ||
First of all I'm not planning to do this for real(well maybe but not now). So I'm not recruiting or something else. I'm just trying to have a nice discussion about this subject. I want to see your opinions about a total conversion with the name City. Basically that’s it. So what you think of it? Is it good? Is it bad? Comments! |
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Jan 27 2004 Anchor | |
This would be alot of fun. if you could do it... -- look at me, i have no signature! |
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Jan 29 2004 Anchor | ||
So to pump up the discussion I want to ask you a simple question: On wich point should I put more efford? Since I cant pull of all, I want to focus on one of the above points. |
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Jan 31 2004 Anchor | ||
I would concentrate on the environment first. A few things to considder: |
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Feb 6 2004 Anchor | |
I've tried to make Cityscape maps for UT2k3 and although you can maybe make a small area really well with all of the things LewyT mentioned It is very hard to make the whole city like that. But if it could be done it would definately be a great mod. One thing I've always tried to do is make a long road that stretches on for miles within the city that looks really abandonded. The sort of road that should you walk along it will make you feel that you are the only person alive in the entire city. I've tried to do this countlesstimes. But I never achieved quite the right effect. Which brings up the point that even if you could make a realistic map, you probably wouldn't capture the atmosphere you had intended. It wopuld be could fun to play this mod though. If you do decide to make it. Come and speak to me. --
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Feb 7 2004 Anchor | ||
Yeah i dunno, making a city scape for UT2k3 might be a little hard, i dunno though. -- for all you outwar players 64.119.172.113 go there best outwar builder check out my stats Earned: 28.4 plus i got over 100 in a night |
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Feb 9 2004 Anchor | ||
What about UT2004, can it handle an entire city, with its huge landscapes and the veichles. |
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