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(UNITY) Procedural generation in multiplayer FPS | Locked | |
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Jul 11 2014 Anchor | ||
Hey guys Expanding Problem Is there a way where I can write maps to disk as maybe an xml file or something more efficient so after the first time loading it the server will be able to load it quickly, perhaps the map could be read back in to the unity game engine so I could enhance popular maps and so. Gameplay Other than the current problem with load times... (THREAD UPDATE) Just some ideas for how this could progress, but trying not to think to much about it for fear of complicating an already complex enough project. If I get far enough into this I might be releasing some concept art and early screenshots around january. Hugo1005 Edited by: hugo1005 |
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Jul 11 2014 Anchor | ||
Personally I think you should build the procedural generation around the shooter, and not the shooter around that. Is it large scale or small? Perhaps it should be an arena shooter? Or if its assault/siege based, make the matches 1hr+ -- Hierarchy - Upcoming RTS/Strategy/Survival/RPG |
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Jul 12 2014 Anchor | ||
Glitch, Hugo1005 |
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