|Turn-based mobile strategy game||Locked|
lancer611 Professional Software Developer
|Sep 6 2012, 8:05am Anchor|
This document is now outdated, see the game page:
I am a software developer, and I have a decent start on a mobile game. A lot of the groundwork is already laid, and I am now to the point of implementing actual gameplay. For now I am using my own lame programmer art, but hope to recruit a talented partner to take over the look-and-feel. I am not set on the look-and-feel, so if you have some kind of neat idea I'd probably be open to it. As of yet, I do not have a good name for the game, so for right now I am just using tileWorld.
Its a multiplayer (2+) turn-based strategy game, set on a world/map of hexagonal tiles. The emphasis will be on a tactical, pitched battle type of gameplay. The theme is medieval/fantasy. The game starts with each player choosing a limited number of units from a selection of several different types. The players then place their units in their starting area, either blind to eachother, or in a turn-based fashion. Next, the players take turns performing a single action with every unit each turn. Actions include: pass, move, attack, cast, etc. Each unit will have a specific set of stats, ie health, armor, damage, range, etc The obvious goal is to eliminate all of the other players units, but I am leaving the win condition open at this point.
The game will be played similar to most multiplayer turn-based phone games, via notifications. I also hope to implement at least a basic AI that you can practice against.
That is all I have planned for now, but future updates might include: 'points' gained by winning matches, spend points to upgrade or unlock units, implement different races each with differing types units, possibly defensive structures and siege units, a range of AI difficulties, and the list goes on.
The game will be released as free-to-play, with monetary ads. There is no budget for this project, so I will not be paying for any artwork. Should the game end up being a success, I would split the profits fairly. Given the proper tools (ie mac and iphone, which I dont have), the game will be capable of running on: Windows, Mac, Linux, Android, and IOS, but I intend to target mobile only. My goal is to release a simple, but finished game.
I will make sure to update the links with my latest changes, documented here:
What I am currently working on:
Implementing basic multiplayer functionality.
Edited by: lancer611
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