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Total Warfare Mod: In need of 3D/ 2D artist, coder and mappers (Forums : Coding & Scripting : Total Warfare Mod: In need of 3D/ 2D artist, coder and mappers) Locked
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Dec 22 2002 Anchor

Dear ModdB community,

Right now, I have been working hard on revamping and changing some things around in my mod, Total Warfare. Why? Learning from my mistakes, I should be able to bring a more awsome mod. But to do it, we will need help. *duh* I will start off by showing some of our media:

Maps:
Totalwarfare-mod.net
Totalwarfare-mod.net
Totalwarfare-mod.net
Totalwarfare-mod.net

More maps will be crafted soon when Stroggos ( Stroggos.de ) and TorQue[MoD] ( Planethalflife.com ) are ready to start them.

Hud:
Totalwarfare-mod.net

Models:
Totalwarfare-mod.net (Is UV mapped)
Totalwarfare-mod.net
Totalwarfare-mod.net
Totalwarfare-mod.net
Totalwarfare-mod.net
Totalwarfare-mod.net
Totalwarfare-mod.net
Totalwarfare-mod.net
Totalwarfare-mod.net

Concept art:
Totalwarfare-mod.net
Totalwarfare-mod.net
Totalwarfare-mod.net
Totalwarfare-mod.net
Totalwarfare-mod.net
Totalwarfare-mod.net
Totalwarfare-mod.net
Totalwarfare-mod.net

If any of you coders were wondering, a 93 meg document is made (including model, map, sound files ect)

Total Warfare is a fast paced team play Half-Life mod about bounty hunters. Here's a list of the features that will be in Release Candidate 1.0.0 and 2.0.0.

- Addictive game play
Balanced game play, weapons, arcade style action and team play that will keep you playing again, and again.
- Maps/ levels from all around the world
Towns, run away trains, snowy areas, urban areas and much more. Every map will not look like the other.
- Eleven weapons
Stoner SR 25, Super Shorty, Sawed Off, MC51K, XM1014, AW50, Glock 30, Trigun, Desert Eagle .50, 69A1 and Beretta 93r Auto 9.
- Custom dual weapon mixtures (Release Candidate 2.0.0)
Can select what secondary weapon you want on your left hand, and right.
- Multiple team mode (Release Candidate 2.0.0)
Some maps will have up to three, our four opposing teams.

So we are currentley looking for:

Coder
(1) At least one or two years of experience.
(2) Knows how to make balaned game play and weapons.
(3) Can code custom VGUI layouts.
(4) Must be active a lot and work hard.

3D/ 2D artist
(1) Is artistic, creative and has a good imagination.
(2) Can make good 2D art and skins.
(3) Can make clean models and optimize them good.
(4) Can make good UV maps.
(5) Experienced with 3D Studio Max and PhotoShop.

Mapper(s)
(1) Can make maps with good game play and graphics.
(2) Can make good lighting, r_speeds and such.
(3) Is creative.

And we might be looking for an animator, or not. Because my friend Zerisus AKA Red-Tide (guy thats done animations for SO and HI) is joining very soon.

Totalwarfare-mod.net

You can contact me by e-mailing me at badasstimmy@hotmail.com or posting in the request forums of the Total Warfare forums forums: http:// www.totalwarfare-mod.net/forums/

Jan 25 2005 Anchor

bump ok hi you link is outdated

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TheBladeRoden
TheBladeRoden Dark Cry Lead Developer
Jan 25 2005 Anchor

404'd!

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BANNED - kthxbye. (Cheapalert)

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