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Thoughts on Text-Based rpg (Forums : Ideas & Concepts : Thoughts on Text-Based rpg) Locked
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Dec 16 2013 Anchor

Hey all!!

Well here is an Idea I have.

Concept:

A text-based game (just a small little thing, nothing big, for the iphone or something) with more focus on art and story than movement and animation, etc. I think the coding would be fairly simple but then... I don't know coding whatsoever :/

It would follow a man who is a "Dreamwalker" as he wakes up in a psuedo-world called Nowhere. The main character, Mr. Clive, embarks unwillingly on a journey through the Realm of Dreams in order to solve the real world mystery of the death of a great-great-great-great granddaughter, which takes place in the future, and is represented abstractly within Nowhere. In the beginning, depending on a few choices you make, your character will be different, and more acclimated to the type of person you are, whether you are reasonable and intelligent, strong and practical, or clever and sly. Afterwards, you must continue through the game where it's simply text with pictures to denote events, occurences, items, and locations. There will be puzzles to solve in Nowhere as well. All of your choices will affect your progression in the game. You will go from being a detective, to learning wisdom from ancient japanese teachers, to battling enormous monstrous creatures, to leading a lost little girl through a scary forest.
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Before I start asking for help with this project, I really just want to know what people think about it. Does it sound reasonable?

-Quoux

Edited by: Quoux

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