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Thermal Dynamics - a heat manipulation game (Forums : Pimpage & Posing : Thermal Dynamics - a heat manipulation game) Locked
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May 5 2013 Anchor

Hello there. I just wanted to take the opportunity to throw this little game I've been working on at the community. Hopefully some people may have some opinions or feedback, which would be greatly appreciated.

Simple walk-through - Indie DB

The game is essentially an short game experimenting with the viability of heat manipulation as a gameplay tool. It primarily involves dynamic heat dissipation in the game environment and the forceful manipulation of heat by the player. Making use of this the player can effect the game environment and bypass various obstacles. At this stage: setting flammable objects alight, and freezing, or boiling away, water.

Please feel free to visit the indidb page and download the current version of the game.

Any opinions of the game and concept would be greatly appreciated, especially in the form responses to this feedback survey

Edited by: DoverB

May 5 2013 Anchor

This looks really awesome! Very innovative idea I think. I loved the creating a bridge with ice bit. I'm interested to see what variety of puzzles you can get from this. Will be tracking!

May 5 2013 Anchor

Thanks a lot! It's actually my first real attempt at making a game and I was interested to see what could be done, and what was feasible. I have a number of different forms of interaction and puzzle in mind which I will start thinking about some more in the near future.

By the way "Sprout" looks very interesting. I like ingenuity in games.

May 6 2013 Anchor

Thanks man!

I think you could do some really cool stuff with your concept. Really looking forward to seeing where it goes

Jul 25 2013 Anchor

This looks very cool. I love games that use physics in interesting ways like this and it sounds innovative. Plus the visuals are atmospheric.

I'm a product marketer by trade, looking for a game project in its early stages to contribute to. I'd love to hear more about your work.

This thread puts my above comment in context:

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