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The Hunted | Locked | |
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Feb 26 2005 Anchor | ||
Chronicle - 1 A small modification I made in 11 or so days. Download: Edited by (in order): ChrisPage, ChrisPage, ChrisPage, ChrisPage |
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Feb 26 2005 Anchor | |
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Feb 26 2005 Anchor | |
Can I play? --
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Feb 26 2005 Anchor | ||
Yea it's tough, I wonder if I should make a demo how to beat it? |
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Feb 27 2005 Anchor | |
good mod, but hard as hell |
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Feb 27 2005 Anchor | ||
good atmosphere, pretty damn challenging too. after about 30 or so trys I made it to the cellar I liked the explosions |
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Feb 27 2005 Anchor | ||
I can't get passed the first Zombies |
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Feb 27 2005 Anchor | ||
from readme.txt included
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Feb 27 2005 Anchor | |
osama bin downloadin -- Nothing. |
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Feb 27 2005 Anchor | ||
I just played it. That game is haaard! I had such a problem running into the middle of a bunch of zombies. Wherever health was, a bunch of zombies followed. It's one tough learning curve. -- "He who fights with monsters might take care lest he thereby become a monster." |
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Feb 27 2005 Anchor | ||
HAHAHA Awesome! I'm glad people are enjoying this, Carni worked really hard on it. A good thing to remember, is don't kill every zombie. Instead, try finding ways around them. This is pretty difficult, but really fun. --
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Feb 27 2005 Anchor | |
Er...before I go and download it, what engine? -- When there is no more room in Hell, the Dead will walk the Earth. chis wrote: |
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Feb 27 2005 Anchor | ||
It's obviously Darkplaces. -- "He who fights with monsters might take care lest he thereby become a monster." |
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Feb 27 2005 Anchor | ||
Standalone. Just unzip and play. |
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Feb 27 2005 Anchor | |
that was more fun then ithought it was gonna be, however it did seem just like a knife fight with a cs player .i liked the camera movement |
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Feb 27 2005 Anchor | |
A lot of invisible walls but still fun. -- The smilie knows best. |
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Feb 27 2005 Anchor | ||
Yea, I was afraid people were gonna associate a zombie fps with high firepower. It also has a pistol, but like real life you don't have next to infinite ammo and nor do the undead go down easily. Chronicle - 2 additions: Shotgun Chronicle - 2 will be a synopsis of Chronicle - 1's history and then continue from where it ends. Hopefully a story will be implemented, I hinted at it in one of the rooms on a paper stickied to the wall. Any suggestions are welcome, But yes, invisible walls primarily behind most doors and on tables are to prevent the player from taking higher ground in every scenario a zombie has you in a tight corner. |
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Feb 27 2005 Anchor | |
Nice mod carni, hard but alot of fun . |
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Feb 27 2005 Anchor | |
well surely one shot to the head should kill a zombie according to normal zombie rules(once the head/brain is disconnected). the blood comes out of the zombie and statys floating in air. i never lived long enough to fidn the pistol . |
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Feb 27 2005 Anchor | ||
check: 3rd floor room off of elevator |
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Feb 27 2005 Anchor | |
o man i never even made it to the second |
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Feb 27 2005 Anchor | ||
lol, knife fights with zombies are tedious best bet is to run around them, to find the necessary keys requires a little more exploration of each room then just on the floor for a big rotating key ._. |
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Feb 27 2005 Anchor | |
Fairly fun, beat it in a little less then half an hour |
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Feb 27 2005 Anchor | ||
Bah, my brother found this mod and implemented god mode. He ran around gathering all the zombies off and then proceeded to chop them up, despite a healthy resonating glow of red flashing on the screen from the constant zombie attacks that will surely burn the image onto my monitor. I hate his cheating ways Edited by: Karuto -- "He who fights with monsters might take care lest he thereby become a monster." |
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Feb 27 2005 Anchor | ||
yea, cheating really takes away from any game :/ Edited by: ChrisPage |
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