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The Design of Design Spaces | Locked | |
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Apr 26 2014 Anchor | ||
Hello everyone! Twitter.com I must say that the room is extremely comfortable and stimulating. I always found academic contexts (especially libraries) a bit gloomy and hard to be creative in. This is something completely new, in my experience. So, here comes a new question: have you ever done something to make an environment more conducive to game design? Or, even if you didn't, have you got some thoughts/suggestions on this kind of "design for better design"? |
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